1.) How do they work?
1.a) Both qualities are based on the spirits or sprites Edge rating, but that has no meaning for the rest of the values and ratings. I.E. a spirit (or sprite) can have Force (or Resonance) rating of 10+ and still have Edge 1. How does it work on this point? Is it Edge = (Force or Resonance) rating for the quality or is it really independent of each other? Why Edge in first place and not its (Force or Resonance) rating?
1.b) If a player choose one of this qualities, can he decide what kind of spirit or sprite it was? Or in other words can he decide with powers it has and what kind of pact or bond it is? Yes, I know the GM will play it in the game as NPC, but that is another point.
2.) If it happens in play (after character generation) how does it work? Does the GM roll the dice for the free spirit or free sprite, and the resulting Edge rating is the base cost of that new quality?
2.a) What if the PC had a Spirit pacts or Resonance Bond from the start and the spirits or sprites ratings or values improving? Does that mean the player has to pay the new rating? (Yes I know, I ask again... see
here, but it now it is a living causes.)
3.) I'm a little confused about the in game rules of creating a free spirit or free sprite. You roll the dices and the result is the Edge rating, but what if you roll more Edge than your Force or Resonance rating is? Can it be that a spirit or sprite has more Edge than its rating is or is it limited by its general rating?
4.) Has anybody experiences in game? Please feel free to tell us everything about it.
Thanks up front!
Yours faithfully,
UV