Mato stands stone-still at the second-story window, looking at the neon blur through the plated glass while he studies Touristville below. It is the only part of Redmond outsiders generally see, the place to go for a taste of “life on the wild side” without getting too wild or too real. Tourists and slummers hang out in sleazy clubs, the richer ones with their bodyguards in tow. Crimson Crush orks peddle chips while Knight-Errant patrols try to keep the corp kids safe. In AR, it's mostly one big spam zone.
Mato is glad that Jawsey gets the door; the elf has the gift of gab and it is generally better for everyone involved if Mato doesn't have to open his mouth at all. Still, the ork might appreciate seeing another ork in the room, so Mato wordlessly leaves his perch and heads for the common room.
Jawsey clumps along with his cane, making it easy to track his progress. Mato knows that the elf is being coy - he is far more nimble than the cane suggests - but it's a good prop. However, it's also a good idea to convey to prospective clients that the team is physically competent, even exceptional. To that end, Mato pushes up the sleeves of his Henley shirt so that his black matte cyberarms are clearly visible. The titanium-and-carbon-fiber limbs are sleek and expensive and worth showing off.
Mato assumes his position on the periphery of the common room, ready to play the role of "strong but silent". Plus, he's laced with sensors that are ready to analyze the visitor's person and behavior. Mato syncs the thermographic vision in his eyeglasses to his Thermal Mood Reading software, then does the same for his earbuds and the Vocal Tension Lie Detection software. Then he readies the cyberware scanner in his right arm, and the radar sensor in his left leg, on guard for any contraband the ork might be bringing with him.
<<Ready for soykaf>> he comms the rest of the team.