Here's what I was thinking for my cyberlimb monster. I rarely play mundane characters, and this is one of my first characters with cyberlimbs. I was concerned about overlap with gilga but that might be less of a concern if he's cooking up an aspected sorcerer. (As an aside, I'm very excited about the possibility of both an aspected sorcerer and a traveler in the group.)
As previously stated, he's the sneaky-shooty-stabby type. The background is that he was a weak, sickly kid, who was underdeveloped due to his parents' persistent drug habits. After a childhood largely spent in a wheelchair - which was social death in the hypermasculine Sioux culture - he inherited enough money to make his dreams come true. Those dream primarily revolved around being a physical badass, so now he's celebrating his (purchased) physical gifts while emulating the Sioux macho men that he always wanted to be. His value to a PI team would be through his B&E skills and his powers of perception, which he honed throughout his youth while consistently sitting on the sidelines. There was nothing else to do but watch, so he watched, and became a good observer in the process.
== Personal Data ==
Street Name: Machk
== Priorities ==
Metatype: B,3
Attributes: E,0
Special: E,0
Skills: B,3
Resources: A,4
== Karma Spending ==
-25 Positive Qualities
+25 Negative Qualities
-20 Attributes (Logic 2 and Charisma 2)
-4 Skills (Con 1 and Computer 1)
== Attributes ==
BOD: 4
AGI: 1 (10 for all limbs)
REA: 5 (8)
STR: 3 (12 right arm, 10 left arm, 5 legs)
CHA: 2
INT: 6
LOG: 2
WIL: 4
EDG: 5
== Derived Attributes ==
Essence: 0.04
Initiative: 14 +1d6
Physical Damage Track: 8
Stun Damage Track: 10
== Active Skills ==
Close Quarters Skill Group: 5
Automatics (SMGs) 5 (+2)
Locksmith (Maglocks) 5 (+2)
Perception (Visual) 5 (+2)
Sneaking (Indoors) 5 (+2)
Etiquette (Corporate) 1 (+2)
Disguise (Camouflage) 1 (+2)
Gymnastics (Leaping) 1 (+2)
Palming (Legerdemain) 1 (+2)
Pilot Ground Craft (Wheeled) 1 (+2)
Tracking (Urban) 1 (+2)
Con 1
Computer 1
== Knowledge Skills ==
Logic 2 + Intuition 6 = 8 * 3 = 24 free points
English N
Lakota 3
Or'zet 3
Drumming 3
Firearms (Automatics) 2 (4)
Seattle Area Knowledge 3
Sioux Nation Area Knowledge (Butte) 4 (6)
Cybertechnology 4
== Contacts ==
Heather Huxley (Street Doc), C: 3, L: 3 - three free Connection points
Tricky Nicky (Identity Broker/Forger), C: 3, L: 3 - six chargen karma for Contacts
== Positive Qualities ==
Agile Defender
Biocompatability (Cyberware)
Jack of All Trades Master of None
Perfect Time
Redliner
== Negative Qualities ==
Family Curse
Impassive
In Debt (2)
Lightweight
SINner (National) (Sioux)
== Lifestyle ==
Group Lifestyle (1 month)
== Cyberware/Bioware ==
Bilateral Coordination Co-processor
Damper
Nephritic screen Rating 5
Obvious Full Arm, Used (AGI 10, STR 10, Physical 11) (Left)
+ Customized Agility Rating 6
+ Enhanced Agility Rating 2
+ Customized Strength Rating 8
+ Submachine Gun
+ Sound Suppressor
+ Armor Rating 3
Obvious Full Arm, Used (AGI 10, STR 12, Physical 12) (Right)
+ Customized Agility Rating 6
+ Enhanced Agility Rating 2
+ Customized Strength Rating 8
+ Enhanced Strength Rating 3
+ Spurs
+ Armor Rating 3
+ Shock Hand
Obvious Full Leg (AGI 10, STR 5, Physical 8) (Left)
+ Customized Agility Rating 6
+ Enhanced Agility Rating 2
+ Armor Rating 2
+ Hydraulic Jacks Rating 6
+ Skimmers
+ Radar Sensor Rating 4
+ Smuggling Compartment
Obvious Full Leg (AGI 10, STR 5, Physical 8) (Right)
+ Customized Agility Rating 6
+ Enhanced Agility Rating 2
+ Armor Rating 2
+ Hydraulic Jacks Rating 6
+ Skimmers
+ Internal Air Tank Rating 3
Olfactory Booster Rating 4
Reaction Enhancers Rating 3 (Used)
Sleep Regulator
== Armor ==
Armor Jacket 12
+ Chemical Protection 4
+ Fire Resistance 4
+ Nonconductivity 4
Custom Ballistic Mask +2
+ Gas Mask
+ Vision Enhancement Rating 3
Zoé: Executive Suite 12
+ Custom Fit
+ Newest Model
== Weapons ==
AK-97
+ Gas-Vent 3 System
+ Personalized Grip
+ Shock Pad
+ Smartgun System, Internal
Cyber Submachine Gun
+ Smartgun System, Internal
Ingram Smartgun X
+ Gas-Vent 2 System
+ Smartgun System, Internal
+ Sound Suppressor
Grenade: Flash-Bang x5
Grenade: Fragmentation x5
Grenade: Gas (Pepper Punch) x5
Grenade: High Explosive x5
Shock Hand x5
Shuriken x5
Throwing Knives x5
Spurs
== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
+ Subvocal Mic
+ Trodes
== Gear: Equipped ==
Ammo: APDS (Submachine Guns) ×100
Ammo: APDS (Assault Rifles) ×100
Ammo: Explosive Rounds (Submachine Guns) ×100
Ammo: Explosive Rounds (Assault Rifles) ×100
Ammo: Gel Rounds (Submachine Guns) ×100
Ammo: Gel Rounds (Assault Rifles) ×100
Ammo: Stick-n-Shock (Submachine Guns) ×100
Ammo: Stick-n-Shock (Assault Rifles) ×100
Autopicker Rating 6
Bug Scanner Rating 6
Contacts Rating 3
+ Image Link
+ Smartlink
+ Flare Compensation
C-Squared Rating 6 ×5
Earbuds Rating 3
+ Sound Link
+ Audio Enhancement Rating 2
Fake SIN (UCAS) Rating 4
+ Fake License (Blades) Rating 4
+ Fake License (SMG) Rating 4
+ Fake License (Assault Rifles) Rating 4
+ Fake License (Optical & Imaging Devices (cybereyes w/ smartlink)) Rating 4
+ Fake License (Restraints) Rating 4
+ Fake License (B&E Gear) Rating 4
+ Fake License (Driver's License) Rating 4
+ Fake License (Bodyguard License) Rating 4
+ Fake License (Bounty Hunter's License) Rating 4
Flashlight, Low-light
Gecko Tape Gloves
Glasses Rating 4
+ Vision Enhancement Rating 3
+ Thermographic Vision
Jammer, Area Rating 4
Micro-Transceiver
Miniwelder
Restraint, Plasteel ×5
Slap Patch, Stim Patch Rating 6 ×2
Slap Patch, Tranq Patch Rating 6 ×2
Slap Patch, Trauma Patch ×2
Survival Kit
Tag Eraser
== Vehicles ==
Suzuki Mirage (Racing Bike)
+ Sensor Array Rating 2
== Description ==
The smallest ork you've ever seen, but with huge, jacked cyberlimbs. He's obviously overcompensating.
== Background ==
Strong. All Machk ever wanted to be was strong. He was born small, weak, and clumsy. This might have been the result of Machk's mother chemical dependencies while he was in utero. His father wasn't much better.
The saving grace - sort of - was that both his parents were gainfully employed. Indeed, it was their corporate employment and the stresses involved that led them to their addictions. His parents recognized their own failings even if they felt powerless to overcome them. They had Machk outfitted with a top-of-the-line nephritic screen, which simultaneously curbed his desire for the same substances while also keeping him emerge from his sickly youth. While still dumb, weak, and clumsy, he no longer was in danger of dying from a bad flu.
Machk's parents were killed in a car crash, likely due to their driving while impaired. Machk took his inheritance and began to invest in cyberlimbs that would compensate for his small genitals physical liabilities. In short order he became fast and strong, although he's still on the dumb side.
Machk inherited his parents' addictive tendencies. Instead of expressing these through chemicals or chips, Machk finds himself under the spell of cyberenhancements. He is not yet a cyber singularity seeker, nor does he suffer from super-human psychosis, but he's well on his way to both. His limbs are redlined and he's ready to rock in the service of anyone who can underwrite future or better cyber enhancements.