Well, most of my examples were regarding magical skill licensing, not gear, but I think even the "More is More " paradigm is getting a bit stretched.
If you're licensed to cast restricted spells with a single spellcasting license, why do you have to have up to 5 other licenses to carry around spell formulas? You can teach a known spell to someone else without a formula, right?
A Grapple Gun is used for B&E, or perhaps Survival with a very generous interpretation. But because it's a separate category in the Equipment list, it's a separate license. This is an example of the FAQ using game rules instead of the lore to determine what licenses are needed.
Likewise, instead of just saying that each restricted weapon needs to be licensed separately, you can carry around a Pole Arm, a Combat Axe, some knives, and a Katana with one license, Blades. But pick up a Stun Baton or Shock Gloves, and an entirely separate license is needed. It just seems a lot of extra text that complicates gameplay and makes licensing more confusing instead of less confusing.
There's a reason that Restricted and Forbidden are separate categories. If the game is willing to allow characters to carry an item without being subject to arrest (assuming their fake SIN holds up), it's Restricted. Otherwise, it's forbidden. Neo-Tokyo makes all firearms Forbidden, which is an easy, lore-based method of keeping characters from walking around with an arsenal.
It would be nice to have purpose-based licenses. If you've got a cover ID as a security guard, you get a security guard license that lets you use the tools of the job - Clubs (for Stun Baton), Armor, Optical and Imaging Devices, and Audio Devices). Likewise, mages with a cover ID as a magical investigator would get a magical investigator license. Unfortunately, there's no way to enable these licenses without a dramatic expansion of the FAQ, and it's already pretty big. You'd also have to charge more for licenses that cover multiple categories of restricted items.