great, i got 7 hits (average on 22 dice pool) without Ryu's help (his pool is 2), so 6 net after Ichirou's 1 hit.
http://orokos.com/roll/640202as this is pretty important roll for a face and Ban's social limit is 11 he's going to use a point of edge to reroll his failures:
which results in 5 more hits
http://orokos.com/roll/640203for a total of 12 hits which just hits his drug enhanced social limit of 12.
take one off for Ichirou's hit resulting in a total of 11 hits Ban gets to keep!
if he gets 5% per net hit that would increase the payout to $75k divided between 5 runners or $15k each + $5k expenses to share between the group (or does negotiation effect both expenses and payout?).
if we average 1 run per in-game month it looks like the team might well be salvaging gear to pay rent and upkeep and still have money left over for buying new shiznit.
anyone got any Faraday bags to stash stolen gear in until we fence it?
Adzling current negotiation modifiers are:
Ichirou's attitude is suspicious towards runners -1
your desired result is extra money which is of no value to the NPC +0
but he desires you to be on the job +1
Background knowledge at this point is good enough to not receive the -2 for lacking it.
Net: +0
CJ can teamwork with you to raise limit and add dice.
Ichirou's modifiers
Runners attitude is suspicious towards Johnson -1
your desired result is extra money which is of no value to the NPC +0
Ban owes the yakuza money +1 instead of +2, It is present but has not been called out.
Net +0
Ichirou's roll: http://orokos.com/roll/639956
1 Hit