Hi
This seems like the best place to post this, but if there's a better way to get answers to stuff like this I'd appreciate a headsup too
There have been a few controversial rules interpretations in my game yesterday. I made rulings on them on the spot to keep the game going, but promised to inquire about them:
1) Home Ground (Astral Acclimation):
How big of an area does this actually cover. Does it cover all of Chicago? All of the CZ? Or just a city block or two?
In a way I feel it makes sense to be able to get it for the whole CZ, it's one of the few things Awakened characters can do to mitigate the ever present BC there. I mean Deckers stack up on all sort of Noise reduction too and for far less than 10 Karma.
So, my ruling was to allow it, for that game at least.
2) Improved Reflexes (Adept Power) + Cram (drug)
Do they stack for a total of +5d6?
I'm honestly not sure. The FAQ is super vague on the issue too.
Note: initiative dice are not considered
attributes, therefore, they can be increased with drugs up to a maximum of 5D6, except in cases where the rules
specifically state they may not be further enhanced, e.g. Synaptic Boosters.
The first part of it seems to say "Sure, it can go up to 5d6 this way (since there's no way to reach 5d6 with only a single drug, it seems to indicate that yes, they stack somehow with something) But then goes on to say "unless stated otherwise"... and IR states it can't be enhanced by technological or magical means... So I guess the question is:
Do drugs count as "technological" or not?
My ruling was: I allowed it, since by reading both the FAQ and the description of IR, I think RAW says yes, it stacks. But I believe RAI would say no.
3) Indirect Combat Touch Attack Spells
If you miss with your Unarmed Attack to touch the target, does the spell still "go off" and you suffer drain, or did you simply fail to cast it in the first place?
I said it causes drain, Caster still gathered the mana into her to make the magic work, but it fizzled away as no contact was being made. In a later discussion it was pointed out that you could also interpret it as "Well the spell requires a touched target to cast in the first place. So without touching, you can't even cast it, aka no drain". Which makes sense to me too, and I think if it came up again I would go with this now.
4) Does Chaotic World or Opium Den affect the targets Initiative?
CW says it affects "all tests", while OD says it affects "all actions" of the target. So I would say OD "No, since Initiative is not an action", but for CW I'm not sure. It's been pointed out multiple times that Initiative is not a Skill Test at least, so want to hear someone elses thought on this too.
5) Does Opium Den and Chaotic World stack?
I don't really see why it shouldn't, but it makes for very powerful debuffs, that often leave the NPC with 2 dice or less, so I wondered if I missed something.