Shadowrun Missions Living Campaign > Living Campaign GM chat
Origins - Neo Tokyo
Slamm-O!:
What did everything think of the new SRMs ? Any reviews ?
Captain Marge:
They were thoroughly enjoyable! I and several of my compatriots managed to run the missions in chronological order and they all hung together really well. From the initial opening adventure which did a great job introducing the players to the setting and the heavy hitters, throughout the series where folks took a shine (or a disliking) to certain NPCs, to the end where all the choices made in the earlier games added up to a great, tense finale, it was all top notch!
Our ridiculous Elven sky pirates were a hoot to play (and hopefully fun for others to play alongside), we're all really looking forward to Origins 2019!
Slamm-O!:
Elven sky pirates ? I have to hear more of this team.
Thanks for the run down. I don't think I've heard of anyone running the full gambit of season 9 so far. Any rough spots for Deckers, and or Riggers ? Previous seasons we've had the wilderness adventure with no 'net and drones running out of juice in the wilds.
evilaustintom:
--- Quote from: Captain Marge on ---They were thoroughly enjoyable! I and several of my compatriots managed to run the missions in chronological order and they all hung together really well. From the initial opening adventure which did a great job introducing the players to the setting and the heavy hitters, throughout the series where folks took a shine (or a disliking) to certain NPCs, to the end where all the choices made in the earlier games added up to a great, tense finale, it was all top notch!
Our ridiculous Elven sky pirates were a hoot to play (and hopefully fun for others to play alongside), we're all really looking forward to Origins 2019!
--- End quote ---
I concur...both with the fun scenarios, and the elven sky pirates - particularly in the Caribbean!
Candyman
Fixer and Fence
mbisber:
I knew there would be player issues regarding the Neo-Tokyo protocols, so I played all eight CMPs first, then SRM01 Sunday.
The GMs were as good as in previous years, despite turnover; but I thought the Modules themselves were, on average, better written overall.
I did not like that some GMs requested player Edge rolls, as many as 15-20 per Module, rather than straight Skill rolls, whether the character was rolling 5D or 20D. I don't recall these rolls in previous seasons.
I suppose, as expected, players managed to flub lots of Etiquette, and, acquired lots of Notoriety and Public Awareness, even in the CMPs by ... misguided... actions.
I had a good time, but was getting frustrated by player/characters with low Social Skills asking and flubbing key questions.
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