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[SR4] House Rules

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FastJack:
So, you think you know better than the guys that get paid the big bucks*? Or you just don't agree that a Dragon should take any damage from a rocket launcher?

Well, here's a place to put your money where your mouth is. What are some of the house rules you use for the game.

Over at Dumpshock, I recently started a thread on giving free Build Points during Character Creation to make sure everyone, even the surliest, ugliest, meanest trog, can have a Contacts even if they blew their BP on gear/resources.

A common rule for the PBP was to give the characters Charisma x 2 BP for free to use to buy Contacts. I upped it, thinking that you should get (Charisma + Etiquette)*4 free BP for contacts.

So, discuss this, add your own rulings, but play nice kiddies. Hate to sic Cap on ya.



*Personally I think the developers are some of the best in the world, and deserve the big bucks** they make.

**If they aren't making big bucks, why don't you go out and buy some books so they CAN make big bucks?

gruegirl:
It's really *REALLY* easy to make overpowered contacts if you plan ahead.

A 6/6 politician for example could logically be (or after doing jobs for him, promoted to be) an ambassador. Which means in nearly every major city you can run into a consulate, and anyone who chases you has committed an act of war.

FastJack:

--- Quote from: gruegirl on ---It's really *REALLY* easy to make overpowered contacts if you plan ahead.

A 6/6 politician for example could logically be (or after doing jobs for him, promoted to be) an ambassador. Which means in nearly every major city you can run into a consulate, and anyone who chases you has committed an act of war.

--- End quote ---
Hell yeah! I like how you think girl!

How about a 6/6 Corp contact. Just a small Vice President of Ares. Or MCT. That way you get the BFG's and access to delta clinics.

street.mage:
But but but....People in power are busy.  A politician has to be careful with how he acts, or he may just be the target of a wetwork, or at least be voted out in the next election as he will make an enemy.  Politicians don't like enemies, at least enemies they can't make look bad.  And who says Mr important is going to be around when the runners call?  Important figure heads don't always answer the comm.  And they want to be caught and hacked at a rally for Mothers for Metahumans talking to shadowrunners?  Yeah right!  ;D

In my game I make it clear:  if they have a connection of 6, that means more eyes are on them and the higher the number, the busier they are.  That means it will be harder to contact them when the clock is tickin'.  If they have a loyalty of 6, that means they're your best bud.  Unless you and the contact are like peanut butter and jelly, you can only go DOWN.  Best friends don't charge best friends for info, and if they have to, they give a good discount.  AND the runners aren't always going to be the ones asking for help.  Friendship and contacts is a two way street, you know!  If the runners refuse to help, the loyalty decreases.  If the contact helps the runner through his connections and he has to stay "cautious" for future "favors," his connection rating goes down.  This makes most of my players stay at least by the "4" area.

FastJack:
Well, yeah. It definitely means doing a run or two here & there for them at no-charge. But if you get all the benefits of being an official spokesperson for the high & powerful contact...

Hey, it's just another way to sell your soul.

Speaking of which, I still miss Hatchetman.

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