Hello fellow Runners,
I’ve only recently started playing SR5 and have yet to wrap my head around the initiative passes, movement and action phases. There are several threads on this already, but I’m still at a loss as to some of the details so any help would be greatly appreciated!
Now, I will try to break down a combat turn in my hypothetical scenario and would be grateful if you guys could point out any mistakes.
(Beforehand, a huge thank you for
any help and especially anyone willing to read through this whole post to help me out!!!
)
For simplicity sake, let’s assume two combatants: X and Y
X rolled his Initiative at 23, Y at 16
Scenario 1:
Both are holding their ARES Predator V heavy pistols in hand and are spaced 20 meters apart.
They are on a flat plain with a single large slab of marble (3 meters cubed) placed five meters to the right of X.
X has a higher Ini. thus goes first. For his action phase, he declares that he wants to fire his gun at Y and then move into cover behind the huge block of marble.
His first simple action is thus: “Take Aim” for a +1 dice mod., then his second Simple Action is “Fire Weapon” (not relevant, but let’s say he only deals 1 physical damage after soak, so no wound penalties for Y).
He then walks behind the block of marble (with agility 5) and stops there. He is not yet considered running because he has only moved 6 meters so far.
Question 1 at this stage: if the block of marble was 12 meters away he would have to use a free action “run” which inflicts the running movement modifiers. This includes a -2 mod. for any action while running. Since he wasn’t running yet for his first two simple actions (aiming and firing gun) he didn’t get that penalty at the time, but would get it if he fired his gun again in the second initiative pass, correct?
Now it’s Y’s Action Phase. He can no longer see X as he is fully covered by the block of marble and since it is marble he gives up on the idea of simply firing through the obstacle blindly to hit X.
So, he declares that he wants to run at a slight angle until he can see X behind the block of marble, then shoot him.
He has Agility 6 and can thus can run max. 24 meters before needing to sprint.
1st Free action: “Run”, he then moves 22 meters slightly perpendicular to the marble block until he can see X, 2nd simple action: “take Aim” for +1 dice mod. 3rd simple action: fire gun, but with a -2 mod. because he is running, total -1 mod. (It would have been a -4 mod. if X had used a free-action “run” to move behind the block of marble, thus total of -3 mod, correct?).
Question 2 at this stage: Would both X and Y have to roll “surprise” as neither of them can see each other?
Question 3: what if the block of marble wasn’t marble but thin cardboard. Y could attack X directly but because he can’t see him he would receive a -6 modifier for firing blind. Correct? Would X still get to dodge the attack though? Or not because he can’t see the attack coming? What if he had the Adept Power “Combat Sense”? Could he roll perception + surprise to see if he can “feel” the attack coming?
What if Y didn’t attack X but simply shot at the cardboard itself, thus without a -6 mod.? Assume the cardboard is 4 meters wide and Y has no idea where X is standing. Would the bullet always miss?
Scenario 2:
Now, let’s assume the same situation as before, but this time X does not have a gun, but is looking to engage Y in unarmed combat. Also, he is standing 22 meters from Y so he can’t directly engage him with agility 5 (which will only carry him 20 meters) and sprinting would require a complex action.
X goes first, declaring he wants to run behind the block of marble and delay his action to be used during the initiative of Y, so that when he sees Y coming into view around the marble he can try to defend against Y’s first attack and then run at him to attack him in close combat.
So, X uses Free Action "run" and runs 6 meters behind the block of marble and delays.
Y uses his initiative as before to run perpendicular until he can see X. Now it gets tricky, as both are using the same initiative score to act.
I’m assuming Y takes aim for his first action. X uses this time to run his remaining distance to “charge into melee combat” with Y. Y then fires his gun during his second action and X attacks simultaneously with his complex action unarmed attack?
Question 4: does X get to defend against Y’s attack if he chose to act in the same initiative as Y? Or would he have had to declare going after Y to get the defense roll? What about Y? Does he get to defend against X if X is acting in the same initiative?
Question 5: what if X is an Adept with the “Motion Sense” power. Could X choose to delay his action behind the marble block until he can “feel” Y moving and then engage him in close combat before Y can react? Would Y have to succeed at a surprise check to fire his gun in time as he can’t see X?
Could X with his motion sense keep moving around the block of marble to always keep out of sight of Y until their movement ran out for the turn and the second initiative pass started?
Ok, now my head is spinning…
Final question:
Are there any printed house-rules on combat to make it feel a little smoother? As it stands it feels very much like playing chess and not like a fluid action scene. Perhaps a GM can use "common sense" to depict a combat scene based on the declared actions of the participants and cut corners on all the technicalities?
Thank you to anyone having read this far and for any help!