Still trying to make a functional melee mage concept... not yet complete. Would appreciate some ideas/help!
Goal is to be a melee combatant that instead of dealing physical damage, either does mundane stun/electric (shockhand) or uses touch magic/touch powers for their effects. Goal is to have effects on different kinds of targets (shock hand particularly for vehicles/drones/equipment or for a more typical stun attack, rot for baddy critters, Death Touch and Adept Accident for Spirits, Covert Blood to Ichor/Nauseate for more mundane targets, Nerve Strike for when you don't want to hurt a target at all... )
Character can use Narco with Psyche/Zen for cheap boosts Drain (from 12 to 16) without losing initiative/defense (-2 Reaction and +2 Intuition cancel out), while still keeping Improved Reflexes 2 initiative boosts... That high Drain might make some of the powerful high drain spells risk casting at Force higher than Magic (ex. Convert Blood to Ichor/Rot), especially with the character's high edge.
Growth : Magician's Way for Master of the Nine Chakra and access to other metamagics... Raising Reaction. Rounding out skills.
Note: I took Touch as specialty for spellcasting subject to GM approval, but a health spell works too. I don't love the Alt Mentor Rat, but more thematic mentors didn't provide the kind of bonuses I wanted (Death, Bear, Shark, are also on the table...)
Karma spent: 10 nuyen, 25 PP, 15 PQ, -25 NQ = 0 remaining
Nuyen: With only gear bought being 'ware, character has 25k nuyen left for everything else.
== Personal Data ==
Street Name:
Name: Unnamed Character
Movement: 12/24 (1m/hit) Swim: 7 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Dwarf
Composure: 10
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 9
Nuyen: 25,080¥
== Priorities ==
Metatype: A,4
Attributes: C,2
Special: B,3
Skills: E,0
Resources: D,1
== Attributes ==
BOD: 3
AGI: 5 (6)
REA: 1 (3)
STR: 3
CHA: 3
INT: 5
LOG: 2
WIL: 7
EDG: 6
MAG: 5
== Derived Attributes ==
Essence: 5.11
Initiative: 8 +3d6
Rigger Initiative: 8 +3d6
Astral Initiative: 10 +3d6
Matrix AR: 8 +3d6
Matrix Cold: 5 + DP +3d6
Matrix Hot: 5 + DP +4d6
Physical Damage Track: 10
Stun Damage Track: 12
== Limits ==
Physical: 5
Mental: 6
Social: 7
Impassive [-1] (Does not include Intimidation.)
Astral: 7
== Active Skills ==
Con (Fast Talk) Base: 1 Pool: 4 (6)
Counterspelling Base: 4 Pool: 9
Perception (Visual) Base: 3 Pool: 9 (11)
Sneaking (Urban) Base: 1 Pool: 8 (10)
Spellcasting (Touch) Base: 6 Pool: 11 (13)
Unarmed Combat (Cyber Implants) Base: 6 Pool: 12 (14)
== Knowledge Skills ==
Anatomy Base: 0 Pool: 0
== Qualities ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Zen)
Impassive
Insomnia (Basic)
Jack of All Trades Master of None
Mentor Spirit (Rat (Alt))
Mystic Adept
Perfect Time
Quick Healer
Resistance to Pathogens/Toxins
Thermographic Vision
== Tradition ==
Psionic, Resist Drain with: WIL + INT (12)
== Spells ==
Convert Blood to Ichor DV: F
Death Touch DV: F-6
Heal DV: F-4
Improved Invisibility DV: F-1
Levitate DV: F-2
Nauseate DV: F-2
Rot DV: F
== Powers ==
Adept Accident
Combat SenseRating: 1
Improved Potential (Physical)
Improved ReflexesRating: 2
Nerve Strike
== Cyberware/Bioware ==
Datajack
Muscle TonerRating 1
Narco
Shock Hand
== Weapons ==
Shock Hand
Pool: 12 (14) Accuracy: 5 DV: 9S(e) AP: -5 RC: 2
Unarmed Attack
Pool: 12 Accuracy: 5 DV: 3S AP: - RC: 2
Edit:
I'll also add an elf variation for comparision....
Karma spent: 25 pp, 21 PQ, -25 NQ = 4 remaining.
== Personal Data ==
Street Name:
Name: Unnamed Character
Movement: 12/24 (2m/hit) Swim: 8 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Elf
Composure: 8
Judge Intentions: 9
Lift/Carry: 7 (60 kg/40 kg)
Memory: 7
Nuyen: 28,630¥
== Priorities ==
Metatype: C,2
Attributes: B,3
Special: A,4
Skills: E,0
Resources: D,1
== Attributes ==
BOD: 3
AGI: 6
REA: 2 (4)
STR: 4
CHA: 3
INT: 6
LOG: 2
WIL: 5
EDG: 4
MAG: 5
== Derived Attributes ==
Essence: 5.41
Initiative: 10 +3d6
Rigger Initiative: 10 +3d6
Astral Initiative: 12 +3d6
Matrix AR: 10 +3d6
Matrix Cold: 6 + DP +3d6
Matrix Hot: 6 + DP +4d6
Physical Damage Track: 10
Stun Damage Track: 11
== Limits ==
Physical: 5
Mental: 5
Social: 6
Impassive [-1] (Does not include Intimidation.)
Astral: 6
== Active Skills ==
Con (Fast Talk) Base: 1 Pool: 4 (6)
Counterspelling Base: 5 Pool: 10
Perception (Visual) Base: 3 Pool: 9 (11)
Sneaking (Urban) Base: 2 Pool: 8 (10)
Spellcasting (Touch) Base: 6 Pool: 11 (13)
Unarmed Combat (Cyber Implants) Base: 6 Pool: 12 (14)
== Knowledge Skills ==
== Qualities ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Zen)
Drug Tolerant
Impassive
Insomnia (Basic)
Jack of All Trades Master of None
Low-Light Vision
Mentor Spirit (Bear)
Mystic Adept
Perfect Time
Quick Healer
== Tradition ==
Chaos Magic, Resist Drain with: WIL + INT (11)
== Spells ==
Convert Blood to Ichor DV: F
Death Touch DV: F-6
Dehydrate DV: F-4
Heal DV: F-4
Improved Invisibility DV: F-1
Inflict Disease DV: F-3
Levitate DV: F-2
Nauseate DV: F-2
Physical Mask DV: F-1
Rot DV: F
== Powers ==
Adept Accident
Combat SenseRating: 1
Enhanced Accuracy (skill) (Unarmed Combat)
Improved ReflexesRating: 2
Nerve Strike
Nimble Fingers
== Cyberware/Bioware ==
Datajack
Narco
Shock Hand
== Weapons ==
Shock Hand
Pool: 12 (14) Accuracy: 6 DV: 9S(e) AP: -5 RC: 3
Unarmed Attack
Pool: 12 Accuracy: 6 DV: 4S AP: - RC: 3