Its always at least 1. Even with Gremlins.
Otherwise, you could ALWAYS glitch.
"Lets see, you rolled 6 dice and got a 5, 4, 5, 3, 2, 6... you Glitched!!"
Agree to disagree. I don't see any reason why someone with high level gremlins
couldn't always glitch.
The rules
do interact a little strangely. Normally if "more than half" your dice are 1's it is a glitch. Gremlins reduces the amount needed, so technically it makes the formula kind of strange. Default formula would be: (Dice Pool) / 2 (round down) +1 [this makes it effectively round up for odd dice pools (more than half of 5 is 3), and over half for even (more than half for 6 is 4). Gremlins would then reduce that number. If you roll that many 1's or more, you glitch.
The other side though, would be going off of how many 1's you roll and comparing them to that number. Example: I rolled two 1's, is that enough to glitch? With this method, you might use the ruling that rolling zero 1's means you can't glitch.
The rules are mute on the specifics of the concept, though.