I have to agrere with Glyph on the "douchebro" comment. I find it a bit irritating that the books contain some weirld aggressive comments toward the readers like "you can debate what is and isn't lethal damage all day, we'll be here when you're done!" or something like that, I can't recall the exact wording but it's kind of weird. Another example is treating the reader like a moron by saying "you need bullets to shoot people, but we shouldn't need to explain that", again paraphrased heavily, but these types of comments are in a bunch of SR5 books and I don't like it.
I am not a fan of pdfs, I'm getting too old I guess, I just can't enjoy myself when reading a book on a computer. I do have interest in the content of pdfs and would pay for it if it was in hardcopy form, *especially* fluff books compiled together. In general I find myself cravying more books like attitude and 6th world almanac, and more novels. Going back to the fluff to crunch ratios of rules books, I mean, they are rules books, people need them to play the game. People like pictures, stats, character options, etc, you can't please everyone and if you try to you end up with odd books imho. I'd be much happier with books like Run and Gun if they were more focused, I mean, this is a hugely important book, practically everyone needs weapons. Which brings me to my next point, the armor in Run and Gun is quite bad for the game, you can't really make a handful of superior armors or they set the standard for the rest of the edition. But the *worst* problem with Run And Gun, for me, was the armor addons. Those should never have been published because every time you make a character you need to go there, check the costs, and buy them all, or you're at a disadvantage. That really sucks, they are just fillers and create new standards.
I feel this needs repeating: Rules books should be dedicated to rules and character options, short stories and shadow talk decrease my interest in the books and SR5 as a whole. Way too many rules, too hard to remember, easy to forget if you take a break for a few months. I read the core book for I would estimate about 60 or 100 hours. That is foolishness and a waste of my time. Meanwhile with Anarchy I read it once and understood the majority of the game and can play and have a blast. Because there are less rules it's eaiser to get clarifications on things that need explaining (thanks Rusty!). The game runs faster, smoother, and quite frankly, better. Not only that but the SR5 core book is way too heavy, it's impractical. The errors in SR5 are out of hand, I don't know what the problem is but someone probably needs to be fired if they can't put any books together properly. There really isn't any excuse for it, it just makes CGL look bad. When I buy books from other companies this does not happen.
As it stands now I might not play 6th edition for the following reasons.
1. Convoluted rules
2. Terrible editing
3. Way too much fluff inside rulesbooks
4. Can't remember the rules
5. Anarchy is 10 times more fun
6. Buying the same stuff reskinned edition after edition and spread over too many books
Put out Anarchy 2.0 6E and I'll buy that. Imo 6E might as well be rules lite too, there is no point to having a million rules and while some people like it, most people don't, at least not from what I've seen online and in person. My dream scenario would be a rules lite 6E with between 1 and 3 character options books and a plethora of pure fluff books and novels. Just my two nuyen.