Anarchy Narration Aid Edits
Like the Narration Aid I previously posted, it has some assumptions and a few renamed items:
- Cinematic Initiative (p. 54); Cooldowns (p. 57); "First Aid" can repair Armor/Matrix damage too; "Malfunction" is renamed "Frag it/jam it"; "A dish best served cold" is renamed "Get revenge."
- Matrix Attack has a damage value of [Logic/2], basically like cyber-punching. This because the book has no mention of how to calculate Matrix damage.
- Threading Attack (Resonance Spike) has a damage of 5S. This is to match the errata for spell damage basics as 6P or 5S/AA.
- Counterspelling a combat spell allows the sorcerer to use Sorcery + Willpower instead of normal defense by spending a Plot Point. The counterspell Takes the hit, basically.
- Counterspelling an effect spell is a test between Sorcery + Willpower of casters..
- Spirits use Willpower + Edge to defend. Defense dice are not specified in the book, and Will +Cha is too high in my experience.
- Sprites use Logic + Edge to defend. Same as above.