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Into the Chaos (OOC)

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Mercy Merchant

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« Reply #900 on: <05-11-17/0048:18> »
I get that he disengaged this time, but what was the result of my attack on him?  I see nothing that indicates he dodged or soaked or anything, but I might be just not seeing it.  Anyway, Simone has no action this next IP since she is using full defense.
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Jack_Spade

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« Reply #901 on: <05-11-17/0333:15> »
@ Mercy
Soldier defense vs. SimoneDefense: 13d6t5 4 grazing hit, no damage
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Revenant Kynos Isaint Rex

Mercy Merchant

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« Reply #902 on: <05-11-17/1004:34> »
Thank you.  I just could not see it for some reason.
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Jack_Spade

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« Reply #903 on: <05-11-17/1006:37> »
Yeah, information overload. Too many moving parts on the playing field
talk think matrix

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Revenant Kynos Isaint Rex

Mulcarn

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« Reply #904 on: <05-11-17/1433:19> »
Full Defense: 18d6t5 3

Full Defense: 17d6t5 5

Drone 1 misses but Soldier 3 hits.

Drain Resistance: 24d6t5 9 - Woops, meant to say 'Damage' Resistance.

26 Soak - 2AP = 24DP.

Simone takes 2 Stun.  Totaling for 4 Stun.

Edited: If Simone has more than 24 Soak after the modifications then feel free to roll the missing dice.

« Last Edit: <05-11-17/1647:45> by Mulcarn »
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Jack_Spade

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« Reply #905 on: <05-11-17/1531:44> »
Ok, for the next bit I think need to get on the same page about positions.

This is how I imagine things look

[spoiler=Map][/spoiler]

Red=Enemy
Green=Drone
Blue=Runner

Black Ring=Dead
Red/Green Ring=Alive
Other= Runner specific
I=Irris
S=Simone
F6= Enemy Fire Spirit

Any questions/suggestions?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Mulcarn

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« Reply #906 on: <05-11-17/1641:58> »
Spending a Complex Action stick my body out the window (Or my arm at least) to cast a Force 13 Fireball down the lane that will engulf all of the soldiers plus Drone 4 and Drone 5 for when my turn comes up.

17 Spellcasting DP - 1 for BGC and - 2 for attacking in a moving vehicle.

Force 13 Fireball: 14d6t5 3

Drain Resistance: 11d6t5 3

Using the Mentor's Mask option from FA to lower drain by 1 as well.

DV is 13P (Fire) AP -13.  Make a Burning Defense test with a threshold of 3. to determine if the Soldiers/Drones catch fire.

Sovereign takes 8 Stun.  Totaling for 9 Stun.
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Mercy Merchant

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« Reply #907 on: <05-12-17/0004:29> »
Scary mage is Simone's hero.  Don't die, scary mage, she might want to have your child after this.

That map is a great idea so thank you very much for putting it out there.  Are we still in actions for this round?  If so, Simone has no action.  Let us know when it is time to roll initiative.
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Jack_Spade

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« Reply #908 on: <05-12-17/0324:06> »
Wow, nothing like a bit of magic to simplify combat  ;D

Let's see: All targets have not enough ini left to use "Run for your Life"

You just flattened a Greenhouse with your 26 diameter fireball

13P(f) AP-13
Soldiers resist with 13 dice, their Armor automatically goes up in flames since they don't have any dice left to resist
Soak Soldier 1-4: 4#13d6t5 1 5 4 6
Soldier 1 takes 12 damage - dead/dying
Soldier 2 takes 8 damage - Armor burning - Ini -2
Soldier 3 takes 9 damage - Armor burning - ini -3
Soldier 4 takes 7 damage - Armor burning - Ini -2
Drone Soak: 4d6t5 1
Drone 5 is simply incinerated

Soldiers have no more actions this round
And of round fire damage of 3 has to be resisted with their body+bone lacing (since it's their armor that's burning)
Soak: 3#11d6t5 5 2 2
3 and 4 take one more damage

Soldier 2 takes 8 damage - Armor burning - Ini -2
Soldier 3 takes 10 damage - Armor burning - ini -3
Soldier 4 takes 8 damage - Armor burning - Ini -2
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Mulcarn

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« Reply #909 on: <05-12-17/0500:02> »
Haha, i'm here to impress and keep things moving smoothly.

What's their Physical limit look like?  Because one or two of them might be knocked down from the blast.  Also did I miss Drone 4 in that or did it get toasted along with 5?
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Jack_Spade

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« Reply #910 on: <05-12-17/0644:03> »
Including Drone 4 would also catch Irris I'm afraid (I'll post a to scale explosion radius image  ;))
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Jack_Spade

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« Reply #911 on: <05-12-17/1012:11> »
[spoiler]


[/spoiler]

Alright, went over it, if you cut it really, really fine you can get Drone #4 without hurting Irris (much). (No need to roll for that drone, it has no chance to survive)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Mulcarn

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« Reply #912 on: <05-12-17/1025:37> »
Sweet, got a second greenhouse too.  Just think, that explosion was the length and height of roughly 4.33 school buses stacked in front of one another.
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Jack_Spade

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« Reply #913 on: <05-13-17/1509:12> »
Alright,
since Ennui hasn't posted her defense rolls yet, I'll take care of those:
Drone 2-5 Sensor Lock: 4#6d6t5 3 2 1 3 try to lock on Irris
Evade Sensor Lock
Stealth: 4#14d6t5 5 5 4 6
Evaded

Drones shoot Irris: 4#10d6t5 4 5 2 2

Defense (Full Defense) 1: 17d6t5 3
Defense (Full Defense) 2: 17d6t5 7  [17d6t5=6, 3, 4, 2, 5, 5, 4, 5, 3, 3, 6, 6, 2, 3, 1, 2, 6] Reduced to 6 because I forgot to remove 1 die
First has one Net success, second misses
Defense: 15d6t5 4
Third misses
Defense: 14d6t5 7
fourth misses

Soak 11P AP-2
Soak: 22d6t5 7

That's 4S damage total, Irris gets to live another day.

Time for Mage vs. Spirit
« Last Edit: <05-13-17/1512:28> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Mulcarn

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« Reply #914 on: <05-13-17/1511:04> »
Astral Combat: 15d6t5 7

DV is 8P + net hits.
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