Well, I'll start then
1. Things we know
- We have a FOB and can create codes to override the safe's security timer feature
- Names of the spiders and then wage mages that handle security for the location, as well as some of the employees and the shifts that they traditionally work
- Zola is a mage
- The guard's popular hangout spot
- Bank Guard's are not fond of Zola's personal bodyguards.
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Team's assumed identities.2. Things we are assuming
- That inside of the vault will be enough goods to be a serious payout for the team
- Minimal security presence/interference from Zola
- Present security features at the bank and inside the vault consist of: A foundation with 1 m thick plastcrete walls, a time locked, half meter thick titanium steel save door with tungsten hardening, a military grade drone/agent controlling the buildings defenses, an eight-man guard squad on duty at all times with relieve no more than 5 minutes away, one remote decker/rigger as well as a six-pack of watchers ready to alert an Aztech trained mage to send his spirits after magic users.
- The bank is not real AAA territory, therefore its in theory under Salish-Shidhe jurisdiction. This means Zola can't just call KE for help or bring in other specialists at short notice. All permanent off-duty personal is therefore housed in a hotel vis-a-vis the bank. And since they can't carry their heavy artillery with them, they have to equip in the bank's armory before they can do anything.
[link] - The assumed identities have not been cracked yet.
3. Things we don't know
- Where the spiders live and work out of
- Where the wagemages live and work out of
- Where Zola's bodyguards reside
- Bank Alarm system details
- What automated security feature are active within the vault
- What sensors are active inside the bank and at what times they are active
- What automated security features are active in the bank's main area, and at what times they are active
- Layout of the bank, including floorplans, access points, and furniture obstructing camera views.
- Weaponry available to guards outside of the armory
- Weaponry and armor/defensive measures available to guards inside the armory