But it'll go onto my list of "Hey, while we're at it" projects, for sure. Thanks.
Patrick, I have a question.. and the heat right now may have fried my brain, so that if it's already been mentioned, I apologize.
Are you going to re-assess the existing errata? Like, how Adepts can't Initiate for instance?
I ask because of Recoil. As presented originally, Progressive Recoil was a very good mechanic.. recoil accumulates until you spend an entire Action Phase doing something other than shooting.. unfortunately, it seems people misinterpreted that little statement, and when recoil was erratad, now you could spend a simple action to reset recoil...
It worked the way it was, and there were posts and reviews, and blogs everywhere back then about how great progressive recoil was, because you couldn't just Simple-Action Full Auto repeatedly for hours on end (okay, not hours, but combat turns on end) without ever suffering a recoil penalty. You eventually had to choose to drop shooting, and spend that Phase reloading, aiming, picking your nose.. whatever, as long as shooting wasn't involved. With the errata.. Allowing a simple action to reset recoil is just too good. If this was still SR4, where you were able to shoot with both of your simple actions, then there'd be a slight tradeoff, but you can only shoot on one of your simple actions. So, depending on weapon, if you are spending a simple action to shoot, then you always have another simple action on which you cannot shoot, so you
always reset recoil.
I may be alone in preferring the older mechanic, or others may like it too, I don't know.. but I really think that the original errata didn't fully take into consideration the mechanical differences in combat between SR4 and SR5 before they went and made the recoil more like SR4 again.
So I was just wondering if existing errata was on the table as well, with the stuff looking for fixes.