This is a great idea. I don't Find Shadowrun too complex in rules. I find the mechanics a bit burdensome. Something a bit more simplified: less dice to roll, fewer rolls to make. Having a one dice roll mechanic, with just a handful of dice would make the game move along so much better. Revamp the movement and initiative system to be a bit less fiddly. No more initiative subtractions, just 'lose an action' type reactions. Simplify recoil, and a few other modifiers so you aren't having to do calculations all the time.
But keep enough detail to keep flavor. Gear should matter. Subtle differences in devices, vehicles, guns, spells should matter.
So, I'm not opposed to thsi option. Unfortunately, Cue is about the worst option imaginable to do it with. Cue is throwing the baby out with the bathwater. Its too little detail, too little flavor..its..well, one of those trendy games, but in the end, ultimately unsatisfying to player and gamemaster alike. (I wont even speak to the shared storytelling angle. Shadowrun is a game completely unsuited to that.)
Tried to Like Cosmic Patrol. Really wanted to like the Valiant game. In the end, the Cue system just made me say no. To make Cue into something worthy enough to present a fun Shadowrun game is going to be a heck of a rewrite.