My team has recently been dealing with a lot of dice penalties from things like toxic gas. I'm thinking of picking up the Detox spell to help with it. One hit as a cure-all for any drug- or toxin-related side effects seem hard to argue with, and it doesn't look like there's a comparable medicine or slap patch or anything.
It's also unclear to me, but it sounds like you could potentially use Detox on someone who uses a drug (or say a Stim Patch) after they're done with the benefits of it but before they experience the repercussions to prevent those repercussions from happening. Does that sound correct?
I'm also curious whether people think the other toxin-related spells are worth anything. First off, I'm not entirely sure what the value proposition of Antidote versus Prophylaxis is. It sounds like they do the exact same thing when it comes to toxins, but Prophylaxis also resists the effects from drugs (good or bad), for some reason reducing the effectiveness of positive things but not negative things?
Dan.