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Tangled Currents - OOC thread

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adamu

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« Reply #60 on: <04-19-16/1536:22> »
@Jack_Spade

Short IC, but you are so incredibly fast there is very little any of these people can do before it's your turn to act again!

What is Prestidigitation in game terms? I couldn't find anything on your sheet about it...thought maybe you meant Palming, but that's not on your sheet either. Let me know where that's from, because it sounds like something magic-trick-infatuated Al needs to get!

Finally, feel free to IC any further actions you might make within this room, including moving towards an exit if you wish, but stop any IC before actually leaving the room.

Jack_Spade

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« Reply #61 on: <04-19-16/1558:21> »
Yeah, it's a specialization of palming. John is using his Stealth group + high agility to do this (Stealth group is the best group skill)

And sorry, yeah I didn't read this post before posting  ;D
talk think matrix

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adamu

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« Reply #62 on: <04-19-16/1605:57> »
Ah, wasn't looking for the Group on the sheet.

And sounds like a cool idea for a specialization...

Anyway, no sweat on the post - like I said in the PM, my next event will play pretty much the same, maybe even better this way....

Aria

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« Reply #63 on: <04-21-16/0800:21> »
I promised this ages ago so apologies if you've been waiting for it...

Here's the Obsidian Portal Format if you want to do something a bit more than 'text wall' (which I have no problem with but some want it prettier!)

[spoiler]
h2. #Name & Handle#

h4. #Ethnicity & Metatype#

*Age* ##    *Sex*  ##    *Height*   ##     *Build*  ##
*Nationality*  ##
*Description*  ##

table{border:1px solid black}.
|>. *Race* |=. # |>. *Attributes* |=. # |>. *Magic* |=. # |>. *Skills* |=. # |>. *Resources* |=. # |

h4. Attributes

table{border:1px solid black}.
|>.  *Body* |=.  # |>.  *Agility* |=.  # |>.  *Essence* |=.  # |>.  *Mag/Res* |=.  # |
|>.  *Reaction* |=.  # |>.  *Strength* |=.  # |>.  *Initiative* |=.  #+1d6 |>.  *Matrix Init.* |=.  #+1d6 |
|>.  *Willpower* |=.  # |>.  *Logic* |=.  # |>.  *Astral Init* |=.  #+2d6 |>.  *Composure* |=.  # |
|>.  *Intuition* |=.  # |>.  *Charisma* |=.  # |>.  *Judge Intent* |=.  # |>.  *Memory* |=.  # |
|>.  *Edge* |=.  # |>.  *Edge Points* |=.  # |>.  *Lift/Carry* |=.  #kg |>.  *Movement* |=.  # |
| | | | | | | | |
|>.  *Phys. Limit* |=.  # |>.  *Mental Limit* |=.  # |>.  *Social Limit* |=.  # | | |

table{border:1px solid black}.
|>. *Street Cred* |=. # |>. *Notoriety* |=. # |>. *Public Awareness* |=. # |

h4. Qualities

table{border:1px solid black}.
|>. *Positive* |=. Value |>. *Negative* |=. Value |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |

h4. Skills

table{border:1px solid black}.
|>. Skill | Specialization |=. Rank |=. Pool |=. Notes |
|>. *BODY* | |=. # | | |
|>. Diving |  |=. # |=. # | |
|>. Free-Fall |  |=. # |=. # | |
|>. *AGILITY* | |=. # | | |
|>. Archery |  |=. # |=. # | |
|>. Automatics |  |=. # |=. # | |
|>. Blades |  |=. # |=. # | |
|>. Clubs | |=. # |=. # | |
|>. Escape Artist |  |=. # |=. # | |
|>. _Ex. Melee_ |  |=. # |=. / | |
|>. _Ex. Ranged_ |  |=. # |=. / | |
|>. Gunnery |  |=. # |=. # | |
|>. Gymnastics |  |=. # |=. # | |
|>. Heavy Weapons |  |=. # |=. # | |
|>. _Locksmith_ |  |=. # |=. / | |
|>. Longarms |  |=. # |=. # | |
|>. _Palming_ |  |=. # |=. # | |
|>. Pistols |   |=. # |=. # | |
|>. Sneaking |  |=. # |=. # | |
|>. Throwing Weapons |  |=. # |=. # | |
|>. Unarmed Combat |  |=. # |=. # | |
|>. *REACTION* | |=. # | | |
|>. _Pilot: Aero_ |  |=. # |=. / | |
|>. _Pilot: Aircraft_ |  |=. # |=. / | |
|>. _Pilot: Exotic_ |  |=. # |=. / | |
|>. Pilot: Ground |  |=. # |=. # | |
|>. _Pilot: Walker_ |  |=. # |=. / | |
|>. Pilot: Watercraft |  |=. # |=. # | |
|>. *STRENGTH* |  |=. # | | |
|>. Running |  |=. # |=. # | |
|>. Swimming |  |=. # |=. # | |
|>. *CHARISMA* |  |=. # | | |
|>. Animal Handling |  |=. # |=. # | |
|>. Con |  |=. # |=. # | |
|>. Etiquette |  |=. # |=. # | |
|>. Impersonation |  |=. # |=. # | |
|>. Instruction |  |=. # |=. # | |
|>. Intimidation |  |=. # |=. # | |
|>. Leadership |  |=. # |=. # | |
|>. Negotiation |  |=. # |=. # | |
|>. Performance |  |=. # |=. # | |
|>. *INTUITION* | |=. # | | |
|>. _Artisan_ |  |=. # |=. / | |
|>. Assensing |  |=. # |=. # | |
|>. Disguise |  |=. # |=. # | |
|>. Navigation |  |=. # |=. # | |
|>. Perception |  |=. # |=. # | |
|>. Tracking |  |=. # |=. # | |
|>. *LOGIC* |  |=. # | | |
|>. _Aero Mechanic_ |  |=. # |=. / | |
|>. _Arcana_ |  |=. # |=. / | |
|>. Armorer |  |=. # |=. # | |
|>. _Auto Mechanic_ |  |=. # |=. / | |
|>. _Biotechnology_ |  |=. # |=. / | |
|>. _Chemistry_ |  |=. # |=. / | |
|>. Computer | |=. # |=. # | |
|>. _Cybertech_ |  |=. # |=. / | |
|>. CyberCombat |  |=. # |=. # | |
|>. Demolitions |  |=. # |=. # | |
|>. _Elec Warfare_ |  |=. # |=. / | |
|>. First Aid |  |=. # |=. # | |
|>. Forgery |  |=. # |=. # | |
|>. Hacking |  |=. # |=. # | |
|>. _Hardware_ |  |=. # |=. / | |
|>. _Industrial Mechanic_ |  |=. # |=. / | |
|>. _Medicine_ |  |=. # |=. / | |
|>. _Nautical Mechanic_|  |=. # |=. / | |
|>. _Software_ |  |=. # |=. / | |
|>. *WILLPOWER* |  |=. # | | |
|>. Astral Combat |  |=. # |=. # | |
|>. Survival |  |=. # |=. # | |
|>. *MAGIC* |  |=. # | | |
|>. _Alchemy_ |  |=. # |=. / | |
|>. _Artificing_ |  |=. # |=. / | |
|>. _Banishing_ |  |=. # |=. / | |
|>. _Binding_ |  |=. # |=. / | |
|>. _Counterspelling_ |  |=. # |=. / | |
|>. _Disenchanting_ |  |=. # |=. / | |
|>. _Ritual_ |  |=. # |=. / | |
|>. _Spellcasting_ |  |=. # |=. / | |
|>. _Summoning_ |  |=. # |=. / | |
|>. *RESONANCE* |  |=. # | | |
|>. _Compiling_ |  |=. # |=. / | |
|>. _Decompiling_ |  |=. # |=. / | |
|>. _Registering_ |  |=. # |=. / | |
| | | | | |
| *Knowledge Skills* | | | | |
|>. L: ## | |=. N |=. N | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |

h4. Augmentations

table{border:1px solid black}.
|>. *Augmentation* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Adept Powers

table{border:1px solid black}.
|>. *Power* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Spells / Complex Forms

table{border:1px solid black}.
|>. *Spell/Form* |=. *Type/Target* |=. *Range* |=. *Duration* |=. *Drain* |=. *Dmg Type* |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |

h4. Weapons

table{border:1px solid black}.
|>. *Weapon* |=. *Acc* |=. *DV* |=. *Reach* |=. *AP* |=. *Recoil* |=. *Ammo* | *Notes* |
|>.  |=. # |=. #P/S |=. # |=. # |=. # |=. # | |

h4. Ammunition

table{border:1px solid black}.
|>. *Ammo* | *Type* |=. *Amount* |=. *DMG* |=. *AP* |=. *Blast* |
|>. APDS | Assault Rifle |=.  |=. - |=. -4 |=. - |

h4. Armour

table{border:1px solid black}.
|>. *Armour* |=. *Rating* | Description |
|>.  | # |  |
|>. Total | # | |

h4. Gear

#

h4. Lifestyle

#

h4. Vehicles

table{border:1px solid black}.
|>. *Vehicle* |>. *Handle* |=. *Spd* |=. *Accel* |=. *Body* |=. *Armor* |=. *Pilot* |=. *Sense* |=. *Seat* |
|>.   |>. # |=. # |=. # |=. # |=. # |=. # |=. # |=. # |

h4. Cyberdeck

Standard Array: 5 Data Processing, 4 Firewall, 3 Sleaze, 2 Attack + Edit + Configurator
Configurator Array: 5 Sleaze, 4 Firewall, 3 Data Processing, 2 Attack + Exploit + Sneak

table{border:1px solid black}.
|>. *Program* |=. *Type* | *Decription* |
|>. Armor |=. Hacking | +2 Resist Matrix Dmg |
|>. Biofeedback Filter |=. Hacking | +2 Resist Biofeedback Dmg |
|>. Browse |=. Common | Cuts search time in half |
|>. Configurator |=. Common | Stores Alternate Configuration |
|>. Decryption |=. Hacking | +1 to Attack Attribute |
|>. Defuse |=. Hacking | +4 to Resist Data Bomb Dmg |
|>. Demolition |=. Hacking | +1 to Data Bomb |
|>. Edit |=. Common | +2 to Data Processing Limit |
|>. Encryption |=. Common | +1 to Firewall Attribute |
|>. Exploit |=. Hacking | +2 Sleaze to Hack on Fly |
|>. Guard |=. Hacking | Reduce Dmg from Marks by 1 DV per Mark |
|>. Hammer |=. Hacking | +2 DV to Attack Actions |
|>. Mugger |=. Hacking | +1 Dmg from Marks on Others |
|>. Shell |=. Hacking | +1 Resist Martix and Biofeedback Dmg |
|>. Signal Scrub |=. Common | Rating 2 Noise Reduction |
|>. Sneak |=. Hacking | +2 vs Trace User, GOD Canont Find Your Physical Location |
|>. Stealth |=. Hacking | +1 Sleaze Atribute |
|>. Toolbox |=. Common | +1 Data Processing Attribute |
|>. Track |=. Hacking | +2 Data Processing Attribute When Tracing User, or Negate Sneak |
|>. Virtual Machine |=. Common | +2 Program Capacity, Dmg increased by 1 DV |
|>. Wrapper |=. Hacking | Override Matrix Icon Protocols |
[/spoiler]
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Beta

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« Reply #64 on: <04-21-16/1805:38> »
Just a question looking to the future: I assume you follow the usual 5th edition rules on improving abilities?  (for the first time ever, karma is coming in fast enough that the scarce resource might almost  be the downtime in which to make improvements!  So just starting to tentatively plan out priorities, and thought I should double check that things run as usual)

adamu

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« Reply #65 on: <04-21-16/1814:50> »
Beta - I don't want to speak out of turn since Mercy is handling you.

But speaking for myself, I think those "hey badass living outside the rules shadowrunner go and find yourself a teacher so you can learn how to raise our logic score" rules are the stupidest, most deeply incongruous artificiality in the game. I like to see some IC justification for the improvements players make, but my players shouldn't sweat all that X amount of time crap.

This is especially true since we are not doing a 'go on a run, run ends, we have no idea or care what your personal life is like, two months later a Johnson calls and you go an another run' kind of a game. We are running a continuous life sort of game, and you may or may not ever have 'downtime'.

If you want to use karma, I suggest you run it by your GM in a PM and go from there....

Beta

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« Reply #66 on: <04-21-16/1830:02> »
Heh, just as well that I started threading in Preston's upgrade paths a while back.  New voices in your head being a good thing may not be most people's ideas of 'things getting better', but each to their own, right?   (That will still take a while, story-wise, but hopefully it can move at 'story speed' instead of 'calendar speed')

Mercy Merchant

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« Reply #67 on: <04-24-16/2050:22> »
LOL  You better hope so since we are many posts in and still only a couple of days so far.  It could be a lot of posts to get anywhere.  And I am pretty close to Adamu's take on the training.  I like to see some IC justification and will usually be willing to make some IC time to get some training.  It is easier to justify something if you are improving it, but it might take a short period of instruction if it is something new.  We can talk specifics as we go and you can always PM me with what you would like and we go from there.
"Speech"  *Thought*  <Matrix>

adamu

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« Reply #68 on: <04-26-16/1749:07> »
@Prof Gast -

need surprise test (+3 dice - you're RP obviously indicates wariness, and also suspicion of the other people present)

initiative

declaration for the first combat turn, and rolls for anything you do

FYI - Bumper is going to try to go right past you to melee Blue Dragon

All4BigGuns

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« Reply #69 on: <04-26-16/2218:00> »
With how I've been playing him up so far, I think I need to dump some of this Karma into a few ranks of improvement to his Social Skills...
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

DireRadiant

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« Reply #70 on: <04-26-16/2235:05> »
Was that minus one thousand, so the guy is offering to pay to be security?

All4BigGuns

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« Reply #71 on: <04-26-16/2245:09> »
I was assuming it was paying a thousand, but I may have misunderstood. If I have, then I'll edit the post once I find out for sure.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

adamu

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« Reply #72 on: <04-27-16/1731:25> »
He means he'll pay you a thousand a month for the privilege of providing security.

(It is conceivable there is a catch.)

But it's a weird enough offer that I think it's only natural for your character to misunderstand.

Edit if you want.

Or I'll just push forward and have him clarify himself next time I'm sitting here with the GM hat on.

All4BigGuns

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« Reply #73 on: <04-27-16/2046:24> »
I'll go ahead and just leave it as is.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

ProfGast

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« Reply #74 on: <04-29-16/1357:19> »
Surprise Test @ +3: 14d6t5 3 Passes

Initiative: 2d6+11 19

Sam will be moving to intercept and then using a Called Shot (Sweep) technique, Push the Limit with Edge.

Called Shot, Trip (+2 Style, +5 Edge, -4 Called Shot: 16d6h5 11 Oh that poor poor man... Sam  has a Strength of 8 so if 8+net hits exceeds Bumper's physical limit, he'll get knocked down.

Due to the technique he will ALSO take 10S+Net hits damage.

Let me know if you want me to post the actions in IC.