About to run out the door, so char sheet will not be updated until this post is also updated.
Uffington is going to pop a Psyche on his way back to the crew.
Uffington is also going to make the crew invisible.
Casting Force 4 Improved Invisibility on himself. I have: MAG (6) + Spellcasting (6) + Illusion Spec (2) = 14 dice.
Force 6 Improved Invisibility:
14d6t5 3Not great. -3 to Visual Perception checks.
Resisting 3 Drain I have: WIL (6) + INT (5) = 11 dice.
Resist Drain:
11d6t5 5No Drain.
Casting Force 3 Improved Invisibility on Knucks, using 5 Reagents. Focused Concentration negates the Sustained Penalty. I have: MAG (6) + Spellcasting (6) + Illusion Spec (2) = 14 dice.
Force 3 Improved Invisibility + 5 Reagents:
14d6t5 8Knucks is at -5 for Visual Perception Checks.
Resisting 2 Drain I have: WIL (6) + INT (5) = 11 dice.
Resist Drain:
11d6t5 4No Drain.
Casting Force 3 Improved Invisibility on Expo, using 5 Reagents. Focused Concentration brings Sustained Penalty to -1. I have: MAG (6) + Spellcasting (6) + Illusion Spec (2) - Sustained Penalty (1) = 13 dice.
Force 3 Improved Invisibility + 5 Reagents:
13d6t5 5Expo is at -5 for Visual Perception Checks.
Resisting 2 Drain I have: WIL (6) + INT (5) = 11 dice.
Resist Drain:
11d6t5 2Close, but no Drain.
10 Reagent spent.
1 dose Psyche spent.
Uffington -3 to Visual Perception Checks. Expo and Knucks are -5 to Visual Perception Checks.
ETA: it occurs to me that I should have been dropping dice for the last two drain rolls. Dropping dice from the end has no effect, but I'll leave it to the GM if he wants the reroll