Hmm, slightly tricky here. If James immediately jumps on the air boat, the female dwarf will probably still be too close to the boat's motor and accosted by the unfamiliar sounds of the water to be able to hear him. But, James isn't in too much of a hurry to get on the air boat, and he'd rather wait to tip his hand. James will turn Wireless On, and perform a Matrix Perception Test.
CT43 IP3
Free: Turn Wireless On
Complex: Matrix Perception.
If it takes a CT for Wireless to come on -- I can't remember -- he'll spend the entirety of the CT Observing in Detail, specifically looking for any explosives on deck, or any movement on the rope that's trailing behind the air boat. In fact, even if it doesn't he'll spend an action doing so before dropping down. The above roll is sub par, but we can roll with that, unless you want a new one.
For Matrix Perception I have: INT (9) + Computer (4) + Matrix Perception Spec (2) = 15 dice.
Matrix Perception:
15d6t5 7Hitting the DR. For any icons that pop up, I would like to know:
1. Spot
2. Type of icon
3. Most recent Matrix action
4. Device Rating
5. Time of most recent Matrix action
6. Firewall Rating
7. Commcode (if applicable)
If the Matrix is coming back clear, or if James gets a bead on some stuff, but it doesn't seem as though the air boat is booby trapped, he will jump down, Take Cover behind the contraband, and inspect Trollbro.
And I'm just now noticing the time. I'll get my IC in early tomorrow.