Alright, let's start this and see how far I can get before the baby needs attention.
1. I suppose I should have asked for Armorer for this. Usually it would be a given but under the challenging circumstances we should roll it.
Logic 4 + Armorer 4:
8d6t5 3 hits, no problem. Desert Strike is reassembled and slung to a tree.
2. Jame activates his Internal Air Tank and slips into the water.
3. Swimming underwater to the stern of the air boats is easy. James pops up and attached the grenade. Goons' collective Perception:
Intuition + Perception + Modifiers + Teamwork - Concealment 6 - Ruthenium Polymer Coating 4:
?d6t5 3 hitsDoes not beat James' 5 hits for Sneaking so he remains undetected. He turns the grenade (1), Chameleon Suit (2), and Hydraulic Jacks (3) to Wireless On Running Silent. Technically his commlink (4) needs the same setting.
Goons' Matrix Perception:
Matrix Perception:
?d6t5 7 hits, that was fast
Randomly rolling what they find:
Random:
1d4 4, James' commlink
That's good and bad. The good news is that they're so focused on the commlink that they don't bother looking for the grenade. The bad news is that they immediately start looking for James.
Brute Force attack looking for a MARK:
Cybercombat + Logic:
?d6t5 3 hitsJames' defense:
Willpower 7 + Firewall 7:
14d6t5 5 hitsHacker eats 2 boxes of Matrix damage for the failed Attack. Next attempt, this time via Hack on the Fly:
Hack on the Fly:
Hacking + Logic:
?d6t5 3 hits, I swear the hacker is better than this
James' defense:
Intuition 9 + Firewall 7:
16d6t5 6 hitsJames gets a MARK on the hacker. He knows his presence has been detected (but probably not his precise location) and that the guards might be scrambling once he surfaces. I'm going to say that this does not alter the plan significantly, as the guards were already going to freak when the grenade went off. This just moves up the timeline a few seconds.
4. James retrieves his Ares Redline as he surfaces near the stern of the submarine.
5. James gives the mental command for the grenade to explode.
I'm going to say that these airboats are a bit larger - 8 meters - as they are intended to accommodate cargo. The troll and the dwarf are near the front of their respective crafts in order to be closer to receive the packages from the submarine. Plus they need to stand toward the front to counterbalance all the weight they are adding to the back. We'll say that the troll is 4 meters away while the dwarf is 8 meters away, mostly so I can skip rolling for the dwarf.
The troll needs to soak 16P - 8P for distance = 8P with an AP of -2. Troll bro is wearing an armor vest due to the heat (as are most of the goons).
Troll bro soaking 8P:
Body + Armor + Dermal Deposits - AP:
?d6t5 8 hits, a strong roll. Troll bro takes no damage from the blast.
Now, das boot, which needs to soak 16P:
Body + Armor - AP:
16d6t5 4 hits, glub glub glub
The grenade annihilates the back of the airboat, which lurches violently and is probably destined for the bottom of the swamp shortly. Embarrassingly, Troll Bro does not have Gymnastics.
Troll Bro Gymnastics default:
Agility - Default:
3d6t5 1 hit, that's enough to keep Troll Bro in the boat but not enough to keep his footing. He's now prone.
6. Chaos and shouting everywhere. Let's roll Initiative here and drop into regular initiative passes.
Go ahead and roll Initiative. I don't see any circumstances where James doesn't act first, so declare your actions and roll accordingly.
Oh, and you get to IC all this! Hurray!
What timing, baby is crying. Off I go!