@Tarislar
Being a face is a nice dream I use to comfort myself, in practice resource, skill and atttribute shortages have convinced me its impossible to make one I'd be comfortable playing so I'm trying to focus on just the mage aspect.
Thanks for the suggestion but I'm afraid I'd choke on that character with no computer, driving, basic interaction skills its not a character to me its just a bunch of numbers I'd never be able to make myself care about. Every time I looked at it I'd be wondering just how in the world anyone got that good at those areas and never picked up basic etiquette or computer use. I know it is the better option mechanically intelectually but emotionally I'm just one of those people who can't accept the current design practice. I need my characters to be someone I could believe grew up and gained those skill organically for me to care about them as a character, to be beliveable in the setting and like I said I think I have a very diffrent view of what skill zero means to most people here. The design philosophy this game inspires of max out 1 skill then later branch out drives me up the wall even if I love the setting. Especially since as others have said mages do tend to need to focus their karma on other matters once the game starts (foci, spells, inititiation, etc) so planning to get those 1-3 skills comes at the cost of advancement as a mage.
I completely agree with everything you said.
And then I remember that its not my fault the game designers decided to make the game the way it is where its significantly harder to advance the higher you are & the new priority system makes for Attribute & Skill Ratings that are the lowest of any edition of SR to date.
My character does what I say he does. Period
If I get my 7 Driving Dice from 4 Reaction & 3 Skill or from 8 Reaction & 0 Skill, it doesn't matter to me. He's got 7 dice. For 2 Hits on Average.
To me its the total Pool & Average Hits that tells me how good someone is at something. Not their skill level.
If it was up to me characters would have WAY more skill points at Chargen, and in turn they would be capped on the # of them at high levels.
I think 4E did this & while I skipped 4E, that part of it is something I wish they had kept.
But its not up to me. So I design a character to be the best he can in the limits of chargen at what their "role" is in the group.
I don't see that as being overly specialized.
I don't see a 0 in a skill as being complete idiots at it. I see it as just being regular people.
I know the fluff of each skill level doesn't agree with me. I DON'T CARE.
Like I said, they don't give you enough skill points to represent a High School Diploma's worth of knowledge.
Let alone someone who has 6 Years in the Military & a Master's Degree.
So again, I use the points to make the character be "good" at what they need to do to play that "role" for the team.
The rest of the time I assume they are not retreads who have no ability to break into a light jog just because I didn't give them Running-1
What can I say, gotta make due with what you got.
You can make below average characters that are "more real".
Or you can make a character that won't die on their first run & roleplay what a 5 Attr + 0 Dice actually represents to you.
Hope I'm not coming across as arguing, like I said, I totally agree with what you said & the system frustrates me to no end.
So I just work with it & put 6's on the things that are going to be common during the play session.