Agreed, I always saw (heh) defense tests less like a character actively trying to dodge an incoming bullet that they've seen and more like the chance of your attack missing. Exceptions to this are active defenses, like Full Defense representing the character advancing tactically and not just standing out in the open, or, in melee combat, dodging and blocking/parrying attacks.
So whether the laser is visible or not really shouldn't have any effect on the character getting a defense roll and vice versa.