http://deckersdemise.com/media/498/disassembled.pdfA follow on to the previous module (Bad Medicine), it is a sandbox style adventure, with no fixed start or end.
[spoiler]Playtest: The runners went to the gang clubhouse, to get info via grenades and SMG fire! Clumsy, but it got results. But one of the gang did see one of their faces before they left. They then went to meet Krouper, posing as runners wanting to do business with the organ-leggers, and asked to be shown around the main operation in the barrens. With amazing social rolls I had to allow it really, but it all went down when a surviving ganger was present, and recognised the face of the runner. Actually resulted in a character death, but they did complete it.[/spoiler]