Where is this stated?
One of the first things on a CyberSam's shopping list after character creation is usually a Pain Editor. Not always, but usually. It's probably equivalent to the mage's first initiation for jump in power. Let's see how this breaks down:
The street sam can now barely afford the Pain Editor - but wait, he really only has a 5 Connection / 3 Loyalty Martin Tate who can get this. That gets him ... any gear up to 15? So he needs to spend an additional 75% to get the Pain Editor - meaning he has to get 84,000 nuyen.[/li]
Because you have a Loyalty 2, Connection 3 Sid Gambetti as your main contact. Because he's a fixer, that's a 10% markup. Because you need to up his dice pool by four, that's +100%.
Because you're a Shadowrunner. You don't get called out of bed to handle normal ammo problems. You get hired because there's a Force 8 spirit that you need to contend with and all you have is an assault rifle and a grenade launcher. You better be packing APDS or you ain't a real Sam.
Also - are you intentionally missing my main point? Karma-progression characters do not have it harder to advance. Only gear-progression characters have it harder. To even the field, you'd need to half or third the karma rewards. And I'm pretty sure that's not the Missions design goal. [/quote]
Belated response, but here goes.
1. I think its been covered by others. Its not directly stated. But it
IS a goal when trying to deal w/ the fact that at any given game you could be mixing a 0K New Gen character with a 135-Earned Karma character with 18 Runs under their belt.
2. I’m not sure that Pain Editor is a Must Have for anyone after Chargen. Personally, I buy Damage Comp 3A or 4 at Chargen & don’t bother with Pain Editor. But that is me.
2. “Friends in high places” solves any Connection level uses for 8 Karma at Chargen & has loads of other benefits as well. (Or use a Face w/ larger dice pool, I know, you don’t have that option, but many do)
3. Why is Sid Gambetti your main contact? Get a fixer are Chargen with 6/1
(That said, I really do think the 25% rule is broken. These aren’t “Hits” they are “Dice”, so to me 5%/10% would have been a MUCH better rule.)
4. If the Samurai is the one dealing w/ a Force-8 Spirit, instead of the Awakened Team Member. Something has gone wrong. (Given APDS & Grenade Launchers are illegal, I see a prison cell in this Samurai’s future. Not saying I wouldn’t have one. I’d just be damned if that was my only option like you say.)
5. If I was missing your main point its only because your kind of mixing points all through your discussion & using an examples tailored just to this edge case. Why is it all Karma v/s Cash in those examples? Since when do Samurai have
no need for Karma to increase skills & Attributes?
We all know Quickening is broken if you don’t balance out the issue of having a permanent spell on you ALL THE TIME in civilized society.
What happens if the mage is looking into Power Focuses that are expensive in both Cash & Karma?
Or wants to not be a glowing beacon on the astral & go the Sustained Focus route?
Or actually desires a better lifestyle, car, reagents while still wanting too boost skills?
Or an Adept looking for a good Weapon Focus?
All these will chew up Cash
AND Karma.
To me it seems like this whole example is kind of specialized worst case situation.
A. The Sam wants an 18F, fairly expensive piece of gear as a Missions Character.
B. The Sam does not have a high connection Fixer.
C. The Sam does not have a regular Face to assist with gear.
D. The Comparison to Mages involves Quickening instead of any of the multitude of other options that are better balanced.