Thanks everyone. Food Fight and the first few runs from Ghost Cartels have gotten us off to a great start. A few mistakes along the way but we're learning.
Raggedhalo: Mostly I am just unsure how to construct the encounter. How many opponents is too easy vs too hard, what security systems a given building would have in place, etc. There's a lot of angles to cover and we are winging it.
It looks like Ghost Cartels will take quite a few months, but I will try to mix in some smaller adventures for variety and to focus on the different players. They do have a technomancer, so maybe I will flesh out a run or two from Emergence. Making the time is the trickiest part! One character is interested in artifacts and the like, so I picked up Dawn of the Artifacts: Dusk. Looks like it could be a good run even if we don't use it as a campaign.
Just need to be careful that I don't derail the momentum of the Ghost Cartels story itself.
I picked up a used copy of Eye Witness cheap and am checking out Mercurial and Dragon Hunt. Thanks for the tips