Here is "the classic optimized face/mysad" build. I put here only ideas, e.g. final selection of the qualities depends on your gm, team and campaign.
I put it here, if you want to take some ideas from it to your build:
A: Magic
B: Skills
C: Attributes
D: Metatype (elf)
E: Resources
Bod: 3
Agi: 2
Rea: 2 (5)
Str: 1
Wil: 5
Log: 1
Int: 5
Cha: 8
Edge: 1
Dodge pool: 11
Drain pool: 13
Inititative: 10+4d6
Skills:
Conjuring skill group 5
Counterspelling 6 (+2 combat)
Spellcasting 6 (+2 specialization)
Con 6 (+2 fast talk)
Negotiation 6 (+2 bargaining)
Perception 6
Sneaking 6
Pistols/Automatics 6 (this is optional)
Buy couple levels etiquette, intimidation, arcana and assensing after char gen (after jack of all trades).
Positive qualities:
Select from the following qualities (20 karma total):
Mentor spirit 5
Focused concentration 1-5 4-20
Too pretty to hit 2
Witness my hate 7
Quick healer 3
Jack of all trades 3
Adept powers:
Improved reflexes 3 (2 is not enough, your physical limit is only 3 in that case).
Combat sense 1
2 points remaining to put somewhere depending on your preferences.
Good choices:
Attribute boost agility 1-2,
Improved physical attribute (if you want to take spiritual way later, and your gm rules it such that you can initiate to arts without magician's way and the prices of the ways are 20, 40 is too much. In this case you don't need mentor spirit in the beginning)
Heightened concern
More combat sense
Astral perception (if you need it just after char gen and do not have time (i.e. couple runs) to get the qi focus)
Spells:
Physical mask
Influence
Stun bolt
Heal
Levitate
Chaotic world/ Hot potato/Stench
Improved invisibility
3 spell remaining.
Good choices:
Lightning ball
Mana barrier
Magic fingers
Blast
Clout
More area illusion spells (look at the options above)
Increase willpower (use before spirit summoning)
Karma after char gen:
Edge, rise some of your attributes to 2 (10 karma each)
Skills mentioned above
Missing positive qualities
Foci, inititations.