Nope. Because the 'normal' ones don't need to summon a F12 spirit in a fight when a F4 or F6 will do just fine. Because the non-crunchers will find other ways to solve a problem than by beating it with a hammer until it falls down. Taking steps to block the people who would break the game only hurts the crunchers and the people who refuse to THINK. For those people, there's World of Warcraft. To use video game comparisons, a Portal player (who is forced to think laterally and consider more than brute force solutions) would do far better with Shadowrun than a Call of Duty player (where everything is solved with violence).
Don't get me wrong, I love D&D, and one time in my group, after the rogue failed to pick the lock on the chest, the fighter looked to the DM and said, "Does it speak clubbish?" before breaking the chest to get the stuff inside, and we still talk about that to this day. But if you're thinking of brute force solutions in Shadowrun, then you're in for a long haul. Shadowrun is designed for risk and rewards to be on level with eachother. High reward actions, like bringing a powerful force multiplier onto the field (or kicking it off your opponent's field without brute force methods), carry high risks, because that's game balance. The randomness keeps people from getting too confident, for the same reasons why there are a million jokes about D&D characters fighting at full strength and using their most powerful abilities at 1 HP. That design choice is also why you have defense tests and damage resistance tests to try and soak damage, where sometimes a character might survive being shot by a sniper rifle, but fall to a Predator V on SA. It makes things unpredictable, which makes it so that risky actions can succeed if the dice gods are with you (rather than being something you look at a table and see if it is one of your A, B, or C choices from the game menu. It also makes it so that when the dark god Murphy can show up anywhere, anytime. A character may succeed at sniping a target from 2 kilometers out, but critically glitch a test and break their leg on their way to the next objective.