Correct.
Usually, when that card comes up, the Face wants to choose a runner that either A: can take a hit because their going up against another obstacle possibly twice. or B: plays later so that group can work on taking out some of the obstacles facing that runner (so they don't take double damage).
Or some mix of the two. For example, you might select a runner that doesn't have any obstacles right now and hope for an easy one that they can get rid of quickly. Or you might stack things up and hope for some help from the rest of the team (like with a Mono-whip or Covering Fire) to take the heat off.