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Into the Chaos[OOC]

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All4BigGuns

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« Reply #225 on: <08-25-15/1154:33> »
We would have both been dead if that "exploding jacket" hadn't mysteriously blown up the car. Their damage, defense pools and attack pools were all higher than ours.
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Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Mulcarn

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« Reply #226 on: <08-25-15/1200:20> »
I also could have summoned another spirit before I sent Inferno to attack the car or casted Increased Reflexes on you.  Because I didn't do these things the fight was much harder than it should have been.
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gilga

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« Reply #227 on: <08-25-15/1203:59> »
Bigguns - to be completely honest, I had a completely different view as to how this run should end.
In my eyes, due to Strawberry's warning you avoided the ambush. Carried IT 3 kilometers by foot to the clinic through an alternate path. (get some fatigue perhaps) then after her spirit get back to her body. You'd tell her that your car is ambushed and you need help retrieve it. (how can she refused you just saved her life).

The drones that ambushed you were IT's drones. They were hacked while she was out and I imagined
that ambush starting when IT struggles to gain control over one of the drones then go head to head with the enemy rigger.  3 of you over two of them. One of my experiences is that things do not go like I plan, not always, but I really did not anticipate that you will actually tackle the ambush. I accept the critique and I hope that the next run will be more fun!

I was completely open to solutions that completely avoided combats this run.
The first combat would have been avoided if Max accepted Strawberry's help by coming clean that he really wants to go out of the window, and she'd make him invisible rather then just going for a sower so she does not have to face him in combat.

And the exploding jacket is actually a force 5 fire spirit that possessed Max jacket. (that is both good and bad.)  it is good because the spirit helped you, it is bad because now Strawberry knows where Max lives. It was completely planned.

« Last Edit: <08-25-15/1208:48> by gilga »

Mulcarn

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« Reply #228 on: <08-25-15/1216:03> »
Speaking of which, did you have an updated map for your campaign? 
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gilga

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« Reply #229 on: <08-25-15/1318:28> »

Shaman_Yuri

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« Reply #230 on: <08-25-15/1429:38> »
Minnie is going to find a way to save Tony's life somehow!  :P

Shaman_Yuri

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« Reply #231 on: <08-25-15/1534:37> »
I'm receiving posts by email, writing them in email draft, and then ninja posting in the IC thread.  If my writing seems sub par, it's because I'm only half focused on it.  Hopefully I don't get my ass killed by writing half-assed.  :-\

gilga

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« Reply #232 on: <08-26-15/0523:13> »
Nope, just some initial stuff to establish the personalities of some people inside the Mafia so it feels real. You have a mentor in prison, trapped to a sealed room and a boss that sees you as the woman that took away the only man she ever cared about.  Should be a nice background for interesting stories - who knows maybe you can win Tony's freedom.

I hoped you enjoyed the interaction as much as I did.

gilga

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« Reply #233 on: <08-26-15/0742:45> »
Mulcarn, Big guns and Trisk - The next Story begins the next day in the late morning where you all are picked up by the Knight Errant for questioning. You are not yet arrested but some of their detectives want to talk to you. I envisioned your characters leaving peacefully, but I will not force you to do so - you can challenge me by trying to run but it may get you arrested and grant you a criminal SIN if you are caught. Just so we'll agree on what kind of game I am trying to run.

Mulcarn

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« Reply #234 on: <08-26-15/0840:34> »
Can I start my day off with a summon?
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gilga

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« Reply #235 on: <08-26-15/1046:11> »
Yes I'll explain when I have some spare time.

Mulcarn

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« Reply #236 on: <08-26-15/1335:40> »
Summoning Water Spirit: 11d6t5 3

Force 7 Water Spirit: 7d6t5 3

Summoning Failed

Drain Resist: 11d6t5 4

4 out of 6 drain resisted

Sovereign takes 2 Stun

PS: Is there anything stopping me from trying another summoning?
« Last Edit: <08-26-15/1340:41> by Mulcarn »
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All4BigGuns

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« Reply #237 on: <08-26-15/1342:00> »
The actual summoning is the quick bit (complex action), so that one shouldn't be a problem. It's binding the little buggers that takes for-fraggin-ever.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Mulcarn

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« Reply #238 on: <08-26-15/1345:03> »
So technically I can keep trying to summon something until something shows up?  Well if that's the case then I'm going to try to summon another spirit.
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Mulcarn

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« Reply #239 on: <08-26-15/1353:20> »
Summoning Water Spirit: 11d6t5 3

Spending 1 Edge for Second Chance

Bad Luck: 1d6 1

Well Bad Luck happened so I'll need Gilga to decide what kind of Bad Luck I'm gonna experience.

I'll finish Rolling the Second Chance and Spirit Resist

Second Chance: 8d6t5 2

Force 7 Water Spirit: 7d6t5 4

Drain Resist: 11d6t5 5

So I resisted 5 out of 8 Drain, Putting me at 5 Stun and a Bad Luck Roll

It's not a good day for Sovereign

EDIT: Okay I just reread what Bad Luck does,  Since I used Edge for a Second Chance roll and Bad Lucked it.  That means I'm going to lose 2 hits from my Summoning Roll.  Or at least that's how I read it.
« Last Edit: <08-26-15/1411:34> by Mulcarn »
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