In previous editions the HK Urban Combat had also the feature of sealed ammunition so olfactory scanners couldn't pick up the ammo before you broke the seal on the magazine.
What he said. Same goes for the sadly absent HK Urban Fighter.
Also from previous edition, Morrissey Elan: 1 bullet less and can't use flechettes, but trades that -2 for COMPLETE UNDETECTABILITY! And if you're playing previous edition, it has better rate of fire.
Other beneficiaries of MAD stealth are SA Puzzler and it's bigger brother, WW Infiltrator, though only the former appears in 5E.
Finally, 4E has rules for modifying ANY gun with (rather expensieve and HIGHLY illegal) ceramic/plasteel components. Level 1 gives -2 for detection, level 2 provides -4 and level 3 - complete undetectability.
And don't forget - ammo might show up of MAD. That's why 4E had similiarly undetectable (at the cost of lower damage and greater recoil) Hi-C Plastic rounds, for when you didn't feel like using capsules or gel.
HK Urban series weapons are the only ones benefiting from sealed magazines though. Unless of course you have appropriate skills and a bit of time.
P.S. 4E
Runner's Companion p.35 has quite a few toys for bypassing such pesky things as MAD scanners, including MDS Subdermal Sheath, which helps conceal smuggling compartments (or other components that you would like to hide, like say, retractable spur).