I'm not sure on the drug thing Trisk, it opens the door to a lot of mess. It brings in a lot of other questions, do we really want to add addict to the list of negative phrases synonyms with technomancer?
I'd prefer to keep it focused on CF's and expanding out of the box options.
Just who is giving the list of negative phrases synonyms with Technomancers? Players or NPCs?
Cause there is one drug already that is Prized by Technomancers. Psyche. Mages like it too. Mages also have one specifically for them Deepweed. Mages also have focus addictions.
Then there is hot-sim VR that Technomancers have. Or even normal VR for deckers. Then there is BTLs, which Technomancers don't typically get into, but often deckers and riggers sure as heck do. And skill wires too.
The main Thing a Technomancer does is often addicting. (Hot Sim VR) so.. I really don't see much of a change for one or two drugs to slip in, perhaps unique drugs specific to only technomancers, like Deepweed to mages. Or something to help them with no becoming a burn out from going into VR all the time.
I belive a book would run something like this..
1. Introduction
2. Short Story of a Technomancer doing stuff.
3. Qualities for Technomancers (Should be short, 2-3 pages of qualities at most)
4. Complex forms and CFs in use
5. Echos/Advanced Echos, along with a little more on submersing
6. Sprites, Sprite usage, New Sprites
7. Spending Nuyen on stuff.
Something kinda like that. If drugs were included they would go in chapter 7.