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New Play-By-Post Attempt

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GauntZero

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« on: <05-03-15/1053:31> »
Hello altogether,

I thought I'd give it another try with a play-by-post.

I would focus on a campaign with 4 players, which should have a rather gritty style (dark dystopic touch).

Despite a small number of house rules, I would stick to the standard rule set of SR5.

13 Houserules:
1: direct combat spells: optional per full 3 force levels +1DV, but drain increases by +1 each
2: resistance against Con is possible with: Logic + Charisma
3: when a spirit is summoned/bound, if force level > magic attribute of the summoner/binder, the spirit will use its edge to defend against the summoning/binding.Up to the magic level he just does this if the summoner/binder treated spirits of the given type not well in the past
4: Run&Gun optional rule 5 is used (the others are not used). All heavy armor (>12 in sum) increase the own size category by 1 step
5: Sniper Rifles need to be readied after each movement or defence (complex action; only simple action if Tripod or Bipod is used); hunting rifles always need only a simple action
6: shotguns with slug ammuntion: DV -1 on long distance, -2 on extreme
7:  MGs: per started -3 defence via multiple bullets, the target gets additional -1; if multiple bullets are used to increase damage (as in Run&Gun), you get an additional +1DV (only once)
9: Edge: cannot be used for crafting or requisitions; burning edge to save ones life always has side effects (e.g. losing a limb [incl. loss of essence], mental trauma or other handicaps decided by the GM)
10: if you have no matching tools for a given task, the test gets -4 (only -2 if you have improvised tools)
11: Damage overflow is in Body Combat Turns and not Body minutes; to safe the characters life with Edge, a charakter needs to be stabilized within Body*Body in minutes after his/her death or be evacuated by DoCWaggon (or similar) within the same time frame.
12: the expanded medicine rules from bullets and bandages are in effect
13: Reckless Spellcasting Drain Minimum is 5 (2+3).

Anyone interested, please pm me or post in this thread.

Character creation would be standard, or Life Modules (your choice).

Rolling the dice would be trust-based (so everyone roles for himself/herself) - fairness ist mandatory !

Looking forward to it :D

Gaunt

P.S:: sorry for my bad english, it is not my native language


« Last Edit: <05-03-15/1110:20> by GauntZero »

Crossbow

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« Reply #1 on: <05-03-15/1348:20> »
I would be interested.  Would it be a problem if I filed some of the serial numbers off of the Drone Rigger archetype and ran that? Not real familiar with 5e yet.

GauntZero

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« Reply #2 on: <05-03-15/1403:28> »
If thats your choice, this of course would be a valid option :)

Nice to have you on board !

Triskavanski

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« Reply #3 on: <05-03-15/1448:35> »
I dunno about that rule there with the whole sniper rifle thing with them all having to use a complex action to ready it every single turn you get attacked.

Guesstimating here on it, but wouldn't that mean that logically, you're pretty much going to be readying almost every turn someone so much as thinks about attacking you?

Also why does shot gun, and only shotgun have a decreasing damage value with slugs?
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

Crossbow

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« Reply #4 on: <05-03-15/1637:18> »
It is probably a game balancing thing that the GM has come up with to satisfy his belief that there is something wrong with the system.

I can see where he is coming from in the two cases you mention, sniper and hunting rifles are not meant to be used quickly, they are used for power and range, so there is a trade off there.

Shotguns are not intended to be long range weapons, so they get nerfed at long range.


Triskavanski

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« Reply #5 on: <05-03-15/1813:59> »
In video games perhaps, however most rifles are not all that unwieldy with the more hunting rifles generally being only a bit longer than assault type rifles. It makes even less sense to me that having the tripod attached to it would make it less unwieldy.

The slug rounds of shotguns is kinda like firing more of a handheld cannon. The thing that doesn't make sense to me is that only shotguns would have this decrease and only while firing a slug type round. Pretty much any kinetic weapon would have a oomph drop off at those long ranges. A lot of the shortness of the weapon is transcribed in the fact that even a slug round from a shotgun only has  150m range, and suffers a rather huge negative to accuracy.

Though these particular rules and such.. Perhaps a sniper at far ranges would actually work, as in, we're not going to be going through five foot hallway dungeons, packed together in fireball formation. Instead, there could be room enough for someone who is playing a sniper to do.. sniping things?
« Last Edit: <05-03-15/1858:15> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

Jayde Moon

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« Reply #6 on: <05-03-15/1851:54> »
I have an interest in playing, thanks!
That's just like... your opinion, man.

GauntZero

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« Reply #7 on: <05-04-15/0023:04> »
The sniper rule was a result of a misuse case of sniper rifles on Short distances with very High damage. I want to give them a more spezialized and balanced approach with said rule. Hunting rifles are Kind of a little more flexible hybrid.

The slug Shotgun is quite powerful in general,  for Balance reasons this is why i nerfed it a little on long ranges.

Both Rules are not necessarily meant to be 100% Realism oriented,  but i think they are also not completely unreasonable.

GauntZero

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« Reply #8 on: <05-04-15/0024:12> »
@Jade: nice!  What Kind of character do you prefer?

Jayde Moon

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« Reply #9 on: <05-04-15/0054:49> »
I have an idea for a Gnome who started her career as a courier and has started running the shadows as an infiltration specialist.  While she won't be a combat monster, if we don't have a mage or decker, I may try to incorporate those roles into the build.
That's just like... your opinion, man.

Crossbow

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« Reply #10 on: <05-04-15/0103:47> »
Easier and cheaper to hire a merc  hacker than a mage.

GauntZero

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« Reply #11 on: <05-04-15/0434:06> »
Sounds solid to me

Jayde Moon

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« Reply #12 on: <05-04-15/1718:35> »
I will solidify the character after we have the rest of the part composition.
That's just like... your opinion, man.

zeththeadeptork

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« Reply #13 on: <05-05-15/1235:39> »
I'm up to play I have a sneaky Sam and a rigger I'll play whichever the group needs
"Speech" Matrix Thought Astral

Crossbow

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« Reply #14 on: <05-05-15/2054:29> »
So we have a sneaky beatstick, a drone rigger and a mage infiltrator?  If we can get a face who isn't a complete liability we should be in business.