Shadowrun Play > Play-by-Post

Date Night ( OOC )

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Standard expectations : Stuff straight from the book:
Morality: While I think characters should have some disagreements over morality I'd like everyone to have the same general direction, being good. I don't want to deal with particularly evil, sick or twisted characters. Generally speaking characters should not want to leave a trail of bodies on every run. I don't expect everyone to run around with only non-leathal weapons, this is a dystopia after all, but whether it's because a character wants to avoid drawing the attention of the cops, or because they feel every life is sacred, wonton killing has heavy consequences. I'd like to avoid violent psychopaths for characters. On the flip-side and to a lesser degree I don't expect there to be many Paladins in the Sixth world. If you want to be one of those runners who's out fighting the good fight, that's great! But a character that's particularly preachy isn't gonna work well with the guy who's just there to get a paycheck. I don't expect all the characters to be best friends, but you have to have similar moral foundations in order to work with each other.

Racisim This is a big part of the Sixth World and I have no problem implementing it against you guys. And I suggest that you consider the prejudices your character might have. Whether it something as mild as thinking trolls are kinda freaky looking or that Sasquatches aren't people no matter what anyone says. Consider prejudice tied to ethnicity and gender as well. While never hitting a woman is chivalrous and great and all that, it does come with preconceived ideas. The same can be said for many ethnicity, the great ghost dance wasn't THAT long ago, maybe your character assumes all natives are magic, or maybe you have a native character who remembers that it wasn't that long ago that white-man called for the extermination of Natives and magic was the only reason it didn't happen. And as a game it's ok for your character to express in-character prejudices. However, there are two instances of Racism I don't want in our game. First nothing from players, simple as that. Racist OOC comments will make you not welcome in this game. Second is where it disrupts the flow of game overly much. An elf supremacist, might be fun to play, an elf hater might be fun to play. But, why are they in the same party together? And would they really trust each other enough to function, or stay together after this one job is over?

Violence I touched on this a bit with morality. But there are a few lines that need to go here too. Graphic detail is unnecessary. One can describe graphic violence without graphic detail and thanks to Hollywood I'm pretty sure most of us can picture something worse then what we could type out. Even then, graphic violence should have an effect on a character, much like killing. It's one thing to see a guy take a bullet or a beating. But a character finding someone who had been tortured to death after several days will at the very least be making some composure checks.

Sexuality, I've found that role-playing and being behind a character can be a great safe and interesting way to explore sexuality. I've also found a tendency for gamers to be very immature about it. So please feel free to make a character with an alternative sexuality. In a world of magic, crazy body modifications, poverty, decadency, virtual reality and survival, sexual freedom is pretty much the norm. However picking up a hooker on every other street corner, or trying to hit on every person you meet with a 6 charisma is annoying and slows down the game, so feel free to role-play the sexuality of characters with a few limitations. First no need for explicit detail, if that's what you want they have different forums for that. We're here to role-play not fap. Second there will be no IC Rape, not with force, drugs or mind control. Feel free to have it as part of your characters history but it will not happen IC. Third as with racism, I don't want to see any OOC homophobia, transphobia etc. If someone want to make an LGBT character go for it, no one here will give you drek for it, if they do they're out.

 My thanks to Moneyspider for posting these excellent ground rules. While obvious to me, I'm very aware that without the obvious all sorts of drek hits the air circulation device.

First  :  I've also set-up, (I hope), a room for Date Night. there is a line close to the top right with Roll : Dice Room : Feedback : About.   Click on Dice Room and put in your SR name or your chara name, put Date Night in the Room Name box and you should be good to go. I'll be able to see your rolls when I log in, and if you click on the die to the left of your name on the line of the roll you want to show it'll make link codes so that you can post your rolls in the OOC thread.

Second. Players, please post your characters here, backstories and then sheets. I'd like characters only as the first 8 entries. I haven't had the time to go over them yet since I'm starting earlier than I intended so you might get a message asking you to change this or that, just bear with me pls.

Updated story:
 - need to work on contacts personalities and roles
== Info ==
Name: Marco Black                 Alias:
Elf, M                            Movement: 12/24
165, 65                           Composure: 11
Street Cred: 2                    Judge Intentions: 13
Notoriety: 0                      Lift/Carry: 6 (45 kg/30 kg)
Public Awareness: 0               Memory: 5
Karma: 26                         Nuyen: 1130
Age: 20                           Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: A(4) - 24 Attributes
Special: A(4) - Magician or Technomancer
Skills: E(0) - 18 Skills/0 Skill Groups
Resources: E(0) - 6,000¥
Bonus Skill: Spellcasting
Bonus Skill: Summoning

== Attributes ==
BOD: 3                            CHA: 8
AGI: 6                            INT: 5
REA: 5                            LOG: 2
STR: 3                            WIL: 3
EDG: 4                            MAG: 6

== Derived Attributes ==
Essence: 6                        Initiative:           10 + 1d6
Physical Damage Track: 10         Rigger Init:          10 + 1d6
Stun Damage Track: 10             Astral Init:          10 + 2d6
Physical: 5                       Matrix AR Init:       10 + 1d6
Mental: 4                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 9                         Matrix VR Hot Init:   5 + DP + 4d6
Astral: 9

== Active Skills ==
Automatics (Machine Pistols)      Base: 0  + Karma: 6  = 6   Pool: 12 (14)
Con                               Base: 0  + Karma: 4  = 4   Pool: 15
Disguise                          Base: 1  + Karma: 0  = 1   Pool: 7
Etiquette                         Base: 0  + Karma: 1  = 1   Pool: 12
Impersonation                     Base: 0  + Karma: 1  = 1   Pool: 12
Intimidation                      Base: 1  + Karma: 0  = 1   Pool: 12
Negotiation                       Base: 0  + Karma: 1  = 1   Pool: 12
Palming                           Base: 1  + Karma: 0  = 1   Pool: 7
Perception                        Base: 1  + Karma: 0  = 1   Pool: 6
Sneaking                          Base: 1  + Karma: 0  = 1   Pool: 7
Spellcasting                      Base: 0  + Karma: 6  = 6   Pool: 12
Summoning                         Base: 0  + Karma: 6  = 6   Pool: 12

== Knowledge Skills ==
Alcohol                           Base: 2  + Karma: 0  = 2   Pool: 7
Area Knowledge: Seattle           Base: 2  + Karma: 0  = 2   Pool: 7
Art                               Base: 2  + Karma: 0  = 2   Pool: 7
Bars and Clubs                    Base: 1  + Karma: 0  = 1   Pool: 6
English                           N                     
Fashion                           Base: 2  + Karma: 0  = 2   Pool: 7
History                           Base: 2  + Karma: 0  = 2   Pool: 7
Italian                           Base: 4  + Karma: 0  = 4   Pool: 9
Magical Theory                    Base: 3  + Karma: 0  = 3   Pool: 5
Music                             Base: 3  + Karma: 0  = 3   Pool: 8
Or'zet                            Base: 0  + Karma: 0  = 1   Pool: 6
Sperethiel                        Base: 0  + Karma: 0  = 1   Pool: 6

== Qualities ==
Day Job (10 hrs)
Jack of All Trades Master of None
Low-Light Vision
Mystic Adept
SINner (National) (Italy)

== Spells ==
(Tradition: Christian Theurgy, Resist Drain with WIL + CHA (11))
Detect Life, Extended      DV: F-1
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Levitate                   DV: F-2
Mind Probe                 DV: F
Mindlink                   DV: F-1
Opium Den                  DV: F-1
Physical Mask              DV: F-1
Shapechange                DV: F-3
Trid Phantasm              DV: F

== Powers ==
Attribute Boost (AGI) Rating: 1
Authoritative Tone Rating: 3
Cool Resolve Rating: 3
Facial Sculpt Rating: 1
Kinesics Rating: 3

== Lifestyles ==
Medium  1 months

== Armor ==
Actioneer Business Clothes          8
Armor Jacket                        12
Chameleon Suit                      9
Helmet                              2

== Weapons ==
   +Gas-Vent 3 System
   +Shock Pad
   +Smartgun System, External
   Pool: 12       Accuracy: 7     DV: 10P      AP: -2    RC: 6
Ares Crusader II
   +Gas-Vent 2 System
   +Quick-Draw Holster
   +Shock Pad
   +Smartgun System, Internal
   Pool: 12 (14)  Accuracy: 7     DV: 7P       AP: -     RC: 5
Grenade: Smoke
   Pool: 5        Accuracy: 5     DV: (10m Radius)AP: -     RC: 2
Unarmed Attack
   Pool: 5        Accuracy: 5     DV: 3S       AP: -     RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x2

== Gear ==
Ammo: Regular Ammo (Machine Pistols) x50
Ammo: Regular Ammo (Assault Rifles) x50
Ammo: Stick-n-Shock (Machine Pistols) x50
Ammo: Stick-n-Shock (Assault Rifles) x50
Autopicker Rating 6
Fake SIN (Marco Black) Rating 3
   +Fake License (Chemelion Suit) Rating 1
Flashlight, Low-light
Glasses Rating 4
   +Vision Enhancement Rating 3
Grenade: Smoke x5
Medkit Rating 6
Sequencer Rating
==Linguistic rolls==
Learn or'zer and Sperethiel - adept power: 2#7d6t5 2 2       
== Contacts ==
Jimmy Things (4, 2)  - fence black market, Jimmy has a shop under an Italian bakery - he has almost everything for the Shadow runner, just don't ask how he got it. He is also a gifted forger or an artist as he prefer to call it.

Bishop Gabriel (4, 1)  - connection from the Vatican, the bishop owes him a favor for disappearing without causing problems. Marco's stories could cause some havoc in the church and potentially even endanger the experimental agent program.

Shilla Schmidt/Sam Webster (3, 4) -  A fixer, a former love interest. Shilla used Marco's shame from coming clean to his parents in order to make him run the shadows for her.

Marina 'The Lady' Adams (4, 2) - a regular client - a mysterious mage a talismonger. He is her call boy for social events -  Marco knows little else about her life, but they share some special connection.

Doctor N. (3,1) - One of Marco's clients -  a doc wagon middle manager with an excessive lust for vices.

== Qualities ==
SINner (National) (Italy)
Day Job (10 hrs)
Low-Light Vision
Mystic Adept

== Powers ==
fun stuff:
Attribute Boost (AGI) Rating: 1
Facial Sculpt Rating: 1

face stuff:
Authoritative Tone: 3
Kinesics Rating: 3
Cool Resolve Rating: 3

== Lifestyles ==
Middle Life Style  1 months

== Armor ==
Actioneer Business Clothes          8
Armor Jacket                        12
Chameleon Suit                      9
Helmet                              2

== Weapons ==
   +Laser Sight
   Pool: 12   Accuracy: 6   DV: 10P   AP: -2   RC: 1
Ares Crusader II
   +Concealed Quick-Draw Holster
   +Gas-Vent 2 System
   +Shock Pad
   +Smartgun System, Internal
   Pool: 12 (14)   Accuracy: 7   DV: 7P   AP: -   RC: 4
Grenade: Smoke
   Pool: 5   Accuracy: 5   DV: (10m Radius)   AP: -   RC: 1
Unarmed Attack
   Pool: 5   Accuracy: 5   DV: 3S   AP: -   RC: 1

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

== Gear ==
Ammo: Regular Ammo (Machine Pistols) x50
Ammo: Regular Ammo (Assault Rifles) x50
Ammo: Stick-n-Shock (Machine Pistols) x50
Ammo: Stick-n-Shock (Assault Rifles) x50
Autopicker Rating 6
Fake SIN (Marco Black) Rating 3
   +Fake License (Chameleon Suit) Rating 1
   +Fake License (Ares Crusader II) Rating 1
   +Fake License (Autopicker) Rating 1
Flashlight, Low-light
Glasses Rating 4
   +Vision Enhancement Rating 3
Grenade: Smoke x2
Light Stick x2
Medkit Rating 6
Restraint, Plastic x10
Sequencer Rating 3

(Sheet is up to date and complete.  Blurb reflecting Lullabye and Goodnight added to background, and a picture!)

Character: Arc

== Background ==
[spoiler]"They tell me there's a whole grand world out there, all sorts of different peoples and cultures, cities, countries, the like. I wouldn't know anything about that; Seattle's been my home all my life. Born to a couple corp parents that survived Crash 2.0? Not many could be so lucky, though it would seem I wasn't meant for that life either. I can't remember when it happened--I think I was 7 or 8 at the time--but the complex we lived in got wrapped up into some drek-all turf war. Fires started, bullets flew, building collapsed. I watched my dad choked to death, buried under rubble, my mother dragged away by a couple thuggy-looking orks. Last thing I ever legitimately saw, actually, was a pair of hands reaching to pull me out...big meaty ones too, that smelled bad, and then I must have blacked out.

When I awoke, the first thing I noticed was the blackness. And then the hurt. A click, and then I saw things again, though it was..different, like watching a trid. Focusing made me hurt, but I realized I was in some kind of room. There was blood, I think it was mine. Painful waiting phooped, and then there was someone. A troll, big one at that. Introduced himself as Lupo, and that he ran some gang called Night Howlers. Fed me some sob story about his regret my family got pulled into this drek, and that my eyes got burnt up in the fire. I don't believe one bit of that, but as it were, he put in new eyes for me, and that meant I owed him. And so, I became a Howler slave, doing all the menial drek no one else cared for. It was not fun. Street living, feeding off of gang scraps, the beatings the legit members gave me. I learned young how to fight, how to shoot a gun, younger than most should be. I dunno if it was fate that turned me around, but a few years after my true talent was discovered.

I was good with machines: Weapons, cars, other drek. Lupo learned of it when I was playing with a bricked Honda and somehow got the engine working. Since I became useful, I got upgraded from "slave" to "member quality, but still a slave", seeing as I still had a "debt" to pay. I was still drek to them, but I served a purpose, and Lupo made sure to apprentice me under their mechanics, honing my talent. Once i hit 14, they actually brought me out for jobs, driving the getaway cars and working my magic with field fixes. Several jobs turned hairy, so it was lucky I knew how to work a wheel...if our opposition didn't geek me, the Howlers would have for my screw up. I even picked up a few ordinance tricks...gangs like explosions, so my favor went up in their books. Lucky me. Finally, when I hit 19, after a fairly succesful and profitable raid, Lupo gave me my freedom...though I feel like he wouldn't hesitate to put me in his debt again with a needed favor.

On my own, with what little cut I was given from the last job, I made my own life in the sprawl. You'd be surprised how easy it is to find work making discount repairs for the lower clhoop. Before I knew it, I had my own flat, and a shop to do my work in. Did some digging, learned my past, discovered that my real birth SIN registered me a dead. Score one for investigative thoroughness, eh slitches? I knew a buddy from the Howlers that didn't hate my guts, and he hooked me up with a SIN to do work in. Then the work was coming to me, legit mostly, though I did become a bit of a hit with the local runners. If I didn't know any better, I'd say that I've integrated with the locals almost, but I know better. I was raised a Howler, though I do my best to keep that instinct down. I make sure to work and talk with a smile on my face. After the drek I've been through, what else can you do but be positive?"


"Life takes interesting turns.  I was content with scraping up my living fixing cars on the dime and fending off those who wanted to remind me whose heel I was scraped from.  But when a blood spirit led by a crazy hoop mage slitch comes waltzing around geeking people, I felt a pull to do something.  Which was weird, because I hardly believed I had any useful skills to share to do the kind of drek I did.  But somehow I pulled it off.  Got the Howlers pointing in the right direction to get some muscle going, and even got the bonus of losing a few of them to the thing.  Built a sensor net out of scrap parts and chewing gum, though  I gotta get better at that.  Practically gave my life defending this hood.  Hell, I might as well have.  Lost my arm in the explosion.  But I gained some drek for it.  I have new eyes that make me look...well, normal.  A replacement arm  to still be useful.  I'm now a rigger, though that is some wicked crazy drek to get used to.  And friends.  Genuine friends, who looks like I'll be working with.

Stepping into the shadows...let's hope I hit the ground running."[/spoiler]

== Info ==
Street Name: Arc
Name: Tessa Preishan
Movement: 10/20
Karma: 39
Street Cred: 6
Notoriety: 0
Public Awareness: 0
Human Female Age 21
DOB: 01/23/2054
Height 5'1" Weight 152 lbs
Composure: 6
Judge Intentions: 6
Lift/Carry: 7 (45 kg/30 kg)
Memory: 9
Nuyen: 29,060 Personal, 21,000 pooled w/ Yelena, 69,584 net (GG job), 45,000 chop/sell results (hijack job)  75,000 club payout/person (60K club, 15K chop/sell)

==Physical Appearance==

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: B - 50,000¥

== Attributes ==
BOD: 5
AGI: 5
REA: 5
STR: 3
CHA: 3
INT: 3
LOG: 6
WIL: 3
EDG: 4

== Derived Attributes ==
Essence:                   3.84
Initiative:                8 + 1d6
Rigger Initiative:         8 + 1d6
Astral Initiative:         
Matrix AR Initiative:      8 + 1d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     12
Stun Damage Track:         10

== Limits ==
Physical:                  5
Mental:                    6
Social:                    5
Astral:                    6

== Active Skills ==
Aeronautics Mechanic       : 1                      Pool: 7
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 4
Armorer                    : 2                      Pool: 8
Automatics                 : 2                      Pool: 7
Automotive Mechanic        : 4                      Pool: 10
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 1                      Pool: 7
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 5
Demolitions                : 2                      Pool: 8
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 3
Escape Artist              : 0                      Pool: 4
Etiquette                  : 1                      Pool: 4
First Aid                  : 0                      Pool: 5
Forgery                    : 0                      Pool: 5
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 2                      Pool: 7
Hacking                    : 0                      Pool: 5
Hardware                   : 3                      Pool: 9
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 0                      Pool: 2
Industrial Mechanic        : 1                      Pool: 7
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Longarms                   : 0                      Pool: 4
Navigation                 : 1                      Pool: 4
Negotiation                : 1                      Pool: 4
Perception                 : 1                      Pool: 4
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 5                      Pool: 10
Pilot Aircraft           :1                      Pool: 6
Pistols                    : 3                      Pool: 8
Running                    : 2                      Pool: 5
Sneaking                   : 1                      Pool: 6
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 3                      Pool: 8
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 3                      Pool: 8

== Knowledge Skills ==
Architecture               : 1                      Pool: 7
Area Knowledge: Seattle    : 2                      Pool: 5
Engineering                : 4                      Pool: 10
English                    : N                      Pool: 0
Firearms                   : 2 [Design]             Pool: 8 (10)
Gangs                      : 2 [Seattle]            Pool: 5 (7)
Or'zet                     : 3                      Pool: 6
Sprawl Life                : 2                      Pool: 5

== Contacts ==
Hrock (3, 2)
Lupo (2, 1)
Ralphie Mastch (3, 1)
Sam Webster (5, 2)

== Qualities ==
Addiction (Mild) (Smoking)
Quick Healer
Social Stress (Loss)

== Lifestyles ==
Ground-level Shop  3 months (shared w/ Yelena), Rent due Feb. 01, 2076

== Cyberware/Bioware ==
Control Rig Rating 1
Cybereyes Basic System Rating 1
   +Image Link
Obvious Full Arm (AGI 5, STR 3, Physical 5) (Right)
   +Customized Agility Rating 5
   +Drone Launcher
   +Tool kit

== Armor ==
Armor Jacket                   12
Armor Vest                        9
Clothing                            0
Clothing                            0

== Weapons ==
Ares Predator V
   +Concealed Quick-Draw Holster
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 8   Accuracy: 7   DV: 8P   AP: -1   RC: 1
Grenade: Fragmentation (Aerodynamic)
   Pool: 8   Accuracy: 5   DV: 18P(f) (-1/m)   AP: +5   RC: 1
Grenade: High Explosive
   Pool: 8   Accuracy: 5   DV: 16P (-2/m)   AP: -2   RC: 1
Ingram Smartgun X
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 7   Accuracy: 6   DV: 8P   AP: -   RC: 3
Shock Gloves
   Pool: 8   Accuracy: 5   DV: 8S(e)   AP: -5   RC: 1
Unarmed Attack
   Pool: 8   Accuracy: 5   DV: 3S   AP: -   RC: 1
Yamaha Pulsar
   +Smartgun System, Internal
   Pool: 8   Accuracy: 7   DV: 7S(e)   AP: -5   RC: 1

== Commlink ==
Essy Motors DroneMaster (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
   +Autosoft (Clearsight) Rating 4
   +Autosoft ((Shia) Maneuvering) Rating 4
   +Autosoft ((Shia) Stealth) Rating 4
   +Autosoft ((MCT) Maneuvering) Rating 4
   +Autosoft ((MCT) Stealth) Rating 4
   +Autosoft ((MCT-Nissan) Targeting) Rating 5
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Hot Sim Module

== Gear ==
Ammo: Gel Rounds (Heavy Pistols) x30
Ammo: Regular Ammo (Heavy Pistols) x69
Ammo: Regular Ammo (Submachine Guns) x288
Ammo: Taser Dart (Tasers) x36
AR Gloves
Certified Credstick, Platinum x1
Certified Credstick, Gold x3
Certified Credstick, Silver x5
Certified Credstick, Standard x8
Commercial Explosive Rating 5 x12
Datachip x10
Detonator, Blasting Cap x3
Fake License (Concealed Carry Permit) Rating 2
Fake License (Driver's License) Rating 2
Fake License (Explosives License) Rating 2
Fake License (Firearms License) Rating 2
Fake License (Restricted Cyberware License) Rating 2
Fake SIN (Lauren Summers) Rating 3
Flashlight, Infrared
Goggles Rating 3
   +Thermographic Vision
   +Vision Enhancement Rating 2
Grenade: Fragmentation (Aerodynamic) x3
Grenade: High Explosive x5
Earbuds Rating 2
   +Audio Enhancement Rating 2
Medkit: Rating 6
Respirator, Rating 4
Restraint, Plastic x20
Security Tags x30
Slap Patch, Stim Patch Rating 4 x3
Slap Patch, Trauma Patch x2
Survival Kit
Tool Kit (Armorer)
Tool Kit (Demolition)
Tool Shop (Mechanic)

== Vehicles ==
Ford Americar (Sedan)
   +Rigger Interface
   +Sensor Array Rating 2
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT-Nissan Rotodrone (Medium Drone)
   +Sensor Array Rating 3
        +Smartlink in sensors
   +Weapon Mount (Remington 950)
        +Smartgun (internal), Silencer, 100x Regular ammunition
Shiawase Kanmushi (Microdrone)
   +Sensor Array Rating 3
Shiawase Kanmushi (Microdrone)
   +Sensor Array Rating 3

Character sheet for Feathers is posted in spoilers:

[spoiler]Ok, so this is Mike Tunstall, AKA Feathers. (so called because of his precious eagle feather brooch that he wears most of the time)
He's a 58 year old bloke who should be winding down for retirement, but lost his family home to a compulsory purchase order issued on the land for development of a housing estate and strip mall by a AAA. He took the case to court with his life savings and lost, losing everything he'd had and estranging himself from his sister.
Now homeless and penniless, he'd had to call on help from the Druid's circle. They agreed to put him up in a slot in a bunkhouse for persecuted awakened in the lower downtown slums. The security was good, as you'd expect, but the accomodation was spartan, clearly designed for short stays.
He'd been there a few months now, learning the neighbourhood and making a few contacts as he tries to rebuild his life.
He kicks back with deepweed and gets stimmed with pysche on occasion, especially when it all gets too much. The oppressive city air and the utter lack of nature drives him crazy, and he often takes the autobus out into the villages to escape and commune with his mentor, eagle.

Street Name: Feathers
Name: Mike Tunstall
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Composure: 8
Judge Intentions: 8
Lift/Carry: 4 (30 kg/20 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 2
AGI: 2
REA: 2
STR: 2
CHA: 3
INT: 5
LOG: 3
WIL: 5
EDG: 4
MAG: 7

== Derived Attributes ==
Essence:                   6
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    5 +DP + 3d6
Matrix Hot Initiative:     5 +DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    6
Social:                    6
Astral:                    6

== Active Skills ==
Alchemy                    : 5                      Pool: 12
Arcana                     : 3                      Pool: 6
Assensing                  : 5 [Aura Reading]       Pool: 10 (12)
Banishing                  : 5                      Pool: 12
Binding                    : 5                      Pool: 12
Computer                   : 1 [Matrix Search]      Pool: 4 (6)
Con                        : 3 [Fast Talk]          Pool: 6 (8)
Counterspelling            : 3 [Combat]             Pool: 10 (12)
Disguise                   : 2 [Costume]            Pool: 7 (9)
Perception                 : 3                      Pool: 10
Pistols                    : 4 [Semi-Automatics]    Pool: 6 (8)
Ritual Spellcasting        : 5                      Pool: 12
Spellcasting               : 6                      Pool: 13
Summoning                  : 5                      Pool: 12

== Knowledge Skills ==
Architecture               : 2                      Pool: 5
Area Knowledge: Seattle    : 2                      Pool: 7
Chemistry                  : 2                      Pool: 5
English                    : N                      Pool: 0
Gangs                      : 1 [Seattle]            Pool: 6 (8)
Magical Theory             : 2                      Pool: 5
Magical Threats            : 2                      Pool: 5
Or'zet                     : 2                      Pool: 7
Parazoology                : 2                      Pool: 5
Security Design            : 1 [Magical]            Pool: 6 (8)
Underworld                 : 2 [Drugs]              Pool: 7 (9)

== Contacts ==
Lil' Mik (3, 2) Ork; Pusher and dealer for the Ancients. Knows a few folk around and can generally point Feathers in the right direction. He calls Feathers "the old man" and has a bit of respect for him
Nbungu (3, 2) Human; Nigerian born mage. fled due to Islamic persecution of his awakened status. runs a talismongery in the lower downtown hub. Has contacts within the safehouse and makes use of the "talent" there for errands.
Lupo (1,3)
Prof (1,5)
Sarge (2,3)
Merin (2,1)
== Qualities ==
Aged (Rating 1)
Allergy (Common, Mild) (Pollutants)
Exceptional Attribute (MAG)
Mentor Spirit (Eagle)
SINner (National) (UCAS)

== Spells ==
(Tradition: Druid, Resist Drain with WIL + INT (10))
Chaotic World              DV: F
Create Ally Spirit         DV: Special
Detect Life, Extended      DV: F-1
Heal                       DV: F-4
Increase Reflexes          DV: F
Influence                  DV: F-1
Lightning Bolt             DV: F-3
Shapechange                DV: F-3
Spatial Sense, Extended    DV: F-1
Stunbolt                   DV: F-3

== Lifestyles ==
Druidic Lodge  1 months

== Armor ==
Ares Victory: Rapid Transit         9
Clothing                            0
Helmet                              2
   +Image Link

== Weapons ==
Ares Viper Slivergun
   +Concealable Holster
   +Flashlight, Standard
   +Laser Sight
   +Sound Suppressor
   Pool: 6 (8)   Accuracy: 5   DV: 9P(f)   AP: +4   RC: 1
Survival Knife
   Pool: 1   Accuracy: 5   DV: 4P   AP: -1   RC: 1
Unarmed Attack
   Pool: 1   Accuracy: 3   DV: 2S   AP: -   RC: 1

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module, Hot
   +Subvocal Mic
   +Fake SIN Rating 2
   +Fake License (Magic License) Rating 2
   +Fake License (Weapon License) Rating 2
   +Certified Credstick, Silver

== Gear ==
Binoculars, Optical
   +Vision Magnification
Deepweed x2
Earbuds Rating 1
Glasses Rating 3
   +Flare Compensation
   +Vision Enhancement Rating 1
   +Image Link
Magical Lodge Materials Rating 5
Medkit Rating 1
Psyche x2
Reagents, per dram x20
Respirator Rating 6
Spare Clip (Ares Viper Slivergun)
   +Ammo: Flechette Rounds (Heavy Pistols)
Spare Clip (Ares Viper Slivergun)
   +Ammo: Flechette Rounds (Heavy Pistols)
Tool Kit (Disguise kit)

Run rewards
Karma: +2 {GM award}

Chapter 1 rewards:
14 karma
50k NY

Major purchases;
x2 months Medium lifestyle paid upfront (11k)
Fake SiN R4 (10k) {bought from ganger contacts}
Yamaha Growler Bike (5k)
Sustaining focus {health} F2 (8k)            {bought from Nbungu}
Upgrade lodge to R7 (1k)       {bought from Nbungu}               35k spent, 7k left

Minor Purchases:
Clothing; Smart 150
Ace of Cups Jacket 1,600           
 -Chem resist 2 500
 -Fire resist 2 500
 -Non-conduct 2 500         =3100 total

20 Drams reagents 400
Earbuds R2 150
 -Select sound filter 1 250
 -Audio enhance 1 500         =900 total

Alchemy kit 500

-Nice house in village/small town outside the city.
 4 lifestyle points spent on:
 -Indoor Arboretum (2)+500NY
 -Yard (2)
Comforts: 3//Necessities: 3//Neighbourhood 4

2500 left on credstick

Summoned a F2 ally spirit of Air; Johannes
-Astral Form
-Banishing resistance
-Realistic form
-Sense link
-Search* optional power from being F2[/spoiler]

Herr Brackhaus:
== Info ==
Street Name: BlackHat
Real Name: Carl Adler
Fake SIN: Daemon O'Toole
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age Mid-20s
Height 1.8m Weight 75kg
Composure: 7
Judge Intentions: 8
Lift/Carry: 4 (30 kg/20 kg)
Memory: 9
Nuyen: 660

== Priorities ==
Metatype:   D (1) - Elf (0)
Attributes: D (1) - 14 Attributes
Special:    E (0) - Mundane
Skills:     A (4) - 46 Skills/10 Skill Groups
Resources:  A (4) - 75,000¥

== Karma ==
Attributes: 10 (Edge 2)
Contacts:   3
Qualities:  13/13 (Positive/Negative)

== Attributes ==
BOD: 2
AGI: 3
REA: 2 (3)
STR: 2
CHA: 3
INT: 5
LOG: 5
WIL: 4
EDG: 2

== Derived Attributes ==
Essence:                   2.49
Initiative:                8 + 2d6
Matrix AR Initiative:      8 + 2d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         10

== Limits ==
Physical:                  3
Mental:                    7
   Psyche [+1] (Duration: (12-Body) hours)
Social:                    5
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
   Novacoke [+1] (Duration: (10-Body) hours)
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 4
Automatics                 : 5 [Machine Pistols]    Pool: 8 (10)
Blades                     : 0                      Pool: 2
Clubs                      : 0                      Pool: 2
Computer                   : 6                      Pool: 12
Con                        : 3 [Fast Talk]          Pool: 6 (8)
Cybercombat                : 6                      Pool: 12
Demolitions                : 0                      Pool: 4
Disguise                   : 3 [Cosmetic]           Pool: 8 (10)
Diving                     : 0                      Pool: 1
Electronic Warfare         : 6                      Pool: 12
Escape Artist              : 0                      Pool: 2
Etiquette                  : 3 [Street]             Pool: 6 (8)
First Aid                  : 0                      Pool: 4
Forgery                    : 0                      Pool: 4
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 0                      Pool: 2
Hacking                    : 6 [Hack on the Fly]    Pool: 12 (14)
Hardware                   : 6                      Pool: 12
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 3                      Pool: 6
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 2
Palming                    : 1 [Concealment]        Pool: 4 (6)
Perception                 : 2                      Pool: 7
Performance                : 3 [Keyboard/Piano]     Pool: 6 (8)
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 0                      Pool: 2
Running                    : 0                      Pool: 1
Sneaking                   : 5 [Urban]              Pool: 8 (10)
Software                   : 6                      Pool: 12
Survival                   : 2 [Urban]              Pool: 6 (8)
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 1 [Blocking]           Pool: 4 (6)

== Knowledge Skills ==
Area Knowledge: Seattle    : 1 [Redmond Barrens]    Pool: 6 (8)
Chemistry                  : 1 [Pharmacology]       Pool: 6 (8)
English                    : N                      Pool: 0
Gangs                      : 1 [Matrix]             Pool: 6 (8)
History                    : 1 [Early 20th Century] Pool: 6 (8)
Matrix Theory              : 3 [AI]                 Pool: 8 (10)
Music                      : 1 [Jazz]               Pool: 6 (8)
Security Design            : 3 [Matrix]             Pool: 8 (10)
Small Unit Tactics         : 1 [Urban]              Pool: 6 (8)

== Contacts ==
Jonny Wakshira (4, 1), Kobun of the Kanaga-gumi and owner of The Joke located in Redmond

== Qualities ==
 3 Karma: Brand Loyalty (Product) (Erika MCD-1)
 0 Karma: Low-Light Vision
 5 Karma: Overclocker
 5 Karma: Perfect Time

 0 Karma: Day Job (20 hrs)
 3 Karma: In Debt (15,000¥)
10 Karma: Weak Immune System

== Lifestyles ==
Apartment at The Joke (Union Hill Road & 208th Avenue NE)  1 months @ 2100¥
Comforts & Necessities: 2/3
Security:               2/3
Neighborhood:           2/3
Available points:       0/3
1 point: Grid Subscription, Local (+50¥)
1 point: Local Bar Patron, The Joke (+0¥)
1 point: Public Transportation, Seattle (+50¥)

== Cyberware/Bioware ==
Cyberdeck (Used)
Datajack x2 (Used)
Smartlink (Used)
Wired Reflexes Rating 1 (Used)

== Armor ==
   Ballistic Mask                      2
   Forearm Guards                      1

   Mortimer of London: Berwick Suit    9
      +Custom Fit
   Lined Coat                          9
      +Shock Weave
   Fedora                              0

   Chameleon Suit                      9

== Weapons ==
Ares Crusader II
   +Ammo: Gel Rounds  (Machine Pistols) x40
   +Concealed Quick-Draw Holster
   +Gas-Vent 2 System
   +Smartgun System, Internal
   +Sound Suppressor
   Pool: 10 (12)   Accuracy: 7   DV: 7S   AP: +1   RC: 3
Shock Gloves
   Pool: 4   Accuracy: 3   DV: 8S(e)   AP: -5   RC: 1
Survival Knife
   Pool: 2   Accuracy: 5   DV: 4P   AP: -1   RC: 1
Unarmed Attack
   Pool: 4   Accuracy: 3   DV: 2S   AP: -   RC: 1

== Commlink/Cyberdeck ==
Erika MCD-1 (ATT: 4, SLZ: 3, DP: 2, FWL: 1)
   +Fake SIN (Daemon O'Toole, UCAS) Rating 2
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
Ammo: Gel Rounds (Machine Pistols) x60
Survival Kit

Carried (on person)
Certified Credstick, Silver
Certified Credstick, Standard
Flashlight, Low-light
Spare Clip (Ares Crusader II)
   +Ammo: Explosive Rounds (Machine Pistols) x40
Spare Clip (Ares Crusader II)
   +Ammo: Stick-n-Shock (Machine Pistols) x40

Carried (formfitting backpack)
Medkit Rating 6
   +Cram x5
   +Long Haul x2
   +Novacoke x5
   +Psyche x2
   +Slap Patch, Antidote Patch Rating 6
   +Slap Patch, Stim Patch Rating 5 x2
   +Slap Patch, Trauma Patch
   +Chloral Hydrate
Tool Kit (Disguise)
Tool Kit (Hardware)
   +Bug Scanner Rating 6
   +Camera, Micro
   +Data Tap
   +Gecko Tape Gloves
   +Jammer, Directional Rating 5
   +Satellite Link
   +Stealth Tags x25
   +Trid Projector
   +White Noise Generator Rating 6

Signal Scrub
Virtual Machine

Contacts Rating 2
   +Vision Enhancement Rating 1
   +Vision Magnification
Earbuds Rating 3
   +Audio Enhancement Rating 1
   +Select Sound Filter Rating 2
Glhoopes Rating 1
   +Flare Compensation
Respirator Rating 6

== Description ==
BlackHat is a skinny-looking Elf male of Caucasian heritage who looks to be in his mid-20s. The deep, solemn look of his emerald eyes can betray the cheerful attitude he projects, and the auburn roots of his cropped hair suggests that the raven black luster is not his natural color. Two universal access ports adorn the side of his head just below and behind the left ear, and a perceptive observer might even notice the relatively fresh scars in the back of his neck that indicate the location of a micro-sized cyberdeck implant, as well as the slight tremor in his extremities that, to anyone used to dealing with shadow hoopets, are tell-tale signs of cybernetically enhanced reflexes.

In the physical world, BlackHat usually dresses in the traditional duster and slacks common amongst the denizens of the barrens, reserving the carefully maintained business-casual 3-piece suit complete with a BlackHat, tinted glhoopes, and an old-fashioned pocket-watch for more important meetings. Regardless of what he's wearing, chances are that anyone who spends time with him will realize that there is maturity beyond his years in the young man. He conducts himself in a quiet and reserved manner both in the real world and in the Matrix, and his English is spoken in a measured, controlled tone with a subtle hint of a foreign accent.

In the virtual world, BlackHat has chosen a persona that befits his physical form. Shaped like a human of above-average height wearing a fashionable suit and accompanying eponymous hat, the sculpting of the persona is relatively unique in that its face is almost entirely smooth, lacking distinguishing features like eyes, ears, mouth, and nose, and its skin looks to be made from a mirror-like material that always reflects the brilliance of a neutron star set against the background of an unknown nebula.

== Background ==
Carl Adler was born in 2055 in a blue-collar enclave on the outskirts of the city of Fargo, a major transportation hub in the north-west UCAS. Vast amounts of land trade phooped through the city to and from the Algonkian-Manitou and Athabaskan Councils in the north, Tir Tairngire and the Native American Nations in the west, and Aztlan and the CAS in the south. Carl’s parents worked the factory lines for AN Meridian, a heavy industry subsidiary of Saeder-Krupp, until a particularly deadly strain of influenza ravaged the city in 2063. Carl's parents succumbed to the disease along with more than two-thirds of the city’s population, and though Carl survived the infection his immune system was obliterated as a result. Misery loves company, as the saying goes, and when the Second Matrix Crash hit just months later Carl’s SIN was wiped from the Matrix; in the chaotic aftermath the young Elf found himself alone and afraid on the streets of the city, abandoned by the corporation that had been his home.

While a semblance of order had been restored after the events of the ’63 “Fargo Flu” and the Crash of ‘64, crime was still rampant in the city and Carl’s first years on the streets were rough. His knowledge of tech and computers saw him snapped up by the Red River Rumblers, a local small-time gang looking for matrix talent to accelerate their expansion plans. Despite being frail and prone to illness, he instantly proved his worth to the Rumblers when he disabled the security systems of the 2nd Street Steelers with nothing but an old, beat-up commlink, allowing the Rumblers to take their rivals by surprise and making short work of them in the process.

Carl quickly realized that his skills were rare amongst the gangers, which meant he had the potential to become something of a powerhouse in the reconstructed mess of the local Matrix. He adopted the online moniker Dev/Null while carefully avoiding the watchful eyes of GOD. Over the next few years he made a name for himself by expertly circumventing security systems, establishing botnets to use for DDoS attacks, laundering credit accounts and financial records, and cracking data stores in search of juicy paydata. While most of his time was spent furthering the cause of the Red River Rumblers, Carl began squirreling away some of their ill-gotten gains for himself. He used these discretionary funds to procure various Matrix hardware and software upgrades, as well as a few augmentations for himself.

In 2072 Carl accompanied a team of Rumblers on a raid of a storehouse thought to belong to a local food processing corporation. Carl quickly recognized that the factory was just a cover and made a run on the data stores present at the facility. After sneaking past some of the blackest IC he’d ever encountered he found a cache of heavily encrypted data, and he quickly swiped copies of everything he could before jacking out. He wasn’t quick enough, however, and before the team could evacuate the premises they came under attack; in mere moments a quarter of the team was dead or dying, and as far as Carl knew he escaped as the only survivor. While enacting carefully laid contingency plans he offloaded the stolen data to the Denver Nexus, dumping every other piece of data that could possibly lead back to him and hit the roads in order to lay low for a while.

Weeks later he came to learn that the Rumblers were no more; their safehouses had been destroyed, every last member killed, and their Matrix presence had been completely scrubbed from even the deepest, darkest recesses of the grids. By the end of the year, word got back to Carl that the research data he had found had been proof of horrific experiments on so-called virtuakinetics by the MCT megacorporation, and that the data had been made public by a journalist in Denver. Armed with the knowledge that he’d be hunted forever if he ever looked back, he once again dumped his identities, reshaped his Matrix Persona, and spent most of his remaining money to get to the darkest shadows he knew of; Seattle.


After two years of living on the streets yet again, but with no signs of corporate hit-squads, Carl slowly emerged from the shadows of Seattle. He'd scraped by using his skills to hack vending machines for food and clothes while alternating between sleazing the registries of different no-tell motels and sleeping in the streets. The new wireless matrix protocols implemented during the mid-70s meant his old hardware was rendered obsolete, however, and in order to get back in the game Carl agreed to help DevOps, leader of the matrix gang Reality Hackers, in her campaign against the Kanaga-gumi, a Yakuza syndicate local to the Redmond Barrens.

The Reality Hackers fronted the cost of a low-end deck and the surgery to have it installed in Carl's head, and in return asked that Carl borrow money off of the Yakuza in order to get in with them. The idea was that since Carl couldn't afford to pay the Yaks off he'd have to begin running jobs for them, as any crime syndicate with more than eight bits between their ears would jump at the chance of forcibly enlisting a talented decker.

More details:

== Concept ==
As novahot as Dodger, or so he likes to claim; cocky, but there's no denying he's got skill. Ride the signal...

== Notes ==
Smokes cigarettes

----- Equipment Lists -----
All wireless devices disabled unless specified otherwise, and all enabled wireless devices running silently on public grid by default
* devices with wireless enabled
** devices with wireless enabled and slaved to cyberdeck
^ items actively concealed

AV 10, Base Concealment -4
Carried: Certified Credstick (Standard), Flashlight (Low-light), Meta Link, Medkit, Spare Clip (Ares Crusader II w/40x Explosive rounds), Spare Clip (Ares Crusader II w/40x SnS rounds), Tool Kit (Disguise, w/Ballistic Mask), Tool Kit (Hardware)
Cyberware: Cyberdeck*, Datajack x2, Smartlink**, Wired Reflexes
Weapons: Ares Crusader II** ^ (w/40x Gel Rounds), Shock Gloves, Survival Knife
Worn: Berwick Suit*, Contacts*, Earbuds*, Forearm Guards, Glhoopes*, Lined Coat**

AV 12, Base Concealment 0
Carried: Certified Credstick (Standard), Flashlight (Low-light), Meta Link, Medkit, Spare Clip (Ares Crusader II w/40x Explosive rounds), Spare Clip (Ares Crusader II w/40x SnS rounds), Tool Kit (Hardware)
Cyberware: Cyberdeck*, Datajack x2, Smartlink, Wired Reflexes
Weapons: Ares Crusader^ (w/40x Gel Rounds), Shock Gloves, Survival Knife
Worn: Ballistic Mask, Chameleon Suit**, Contacts**, Earbuds**, Forearm Guards

----- Matrix Configurations -----
* Attribute increased with Overclocker quality
Actions: Brute Force, Crack File, Crash Program, Erase MARK, Jam Signals
Attributes: Attack 4 (6*), Sleaze 1, Data Processing 3 (4), Firewall 2
Programs:  Virtual Machine (Decryption, Toolbox)

Actions: Check OS, Control Device, Format Device, Hide, Reboot Device, Snoop, Spoof
Attributes: Attack 1, Sleaze 3 (5*), Data Processing 4 (5), Firewall 2
Programs:  Virtual Machine (Stealth, Toolbox)

Actions: Jack Out, Full Matrix Defense
Attributes: Attack 1, Sleaze 2, Data Processing 3, Firewall 4 (6*)
Programs:  Virtual Machine (Armor, Firewall)

Actions: Grid Hop, Hack on the Fly
Attributes: Attack 1, Sleaze (Hack on the Fly) 3 (4) (+2), Data Processing 4 (5*), Firewall 2
Programs:  Virtual Machine (Exploit, Stealth)

Actions: Trace Icon
Attributes: Attack 1, Sleaze 2, Data Processing 4 (6*), Firewall 3
Programs:  Virtual Machine (Toolbox, Track)

Actions: Edit File
Attributes: Attack 1, Sleaze 2 (4*), Data Processing (Edit File) 4 (+2), Firewall 3
Programs:  Virtual Machine (Edit, Stealth)

Actions: Matrix Search, Matrix Perception
Attributes: Attack 1, Sleaze 2, Data Processing 4 (6*), Firewall 3
Programs:  Virtual Machine (Browse/Fork, Toolbox)

Actions: Data Spike
Attributes: Attack 4 (6*), Sleaze 1, Data Processing 3, Firewall 2
Programs:  Virtual Machine (Decryption, Hammer)

Actions: Disarm Data Bomb
Attributes: Attack 1, Sleaze 2, Data Processing 3, Firewall 4 (6*)
Programs:  Virtual Machine (Defuse, Encryption)

Actions: Set Data Bomb
Attributes: Attack 1, Sleaze 4 (6*), Data Processing 3, Firewall 2
Programs:  Virtual Machine (Demolition, Stealth)

Actions: Matrix Perception
Attributes: Attack 1, Sleaze 4 (5*), Data Processing 3 (4), Firewall 2
Programs:  Virtual Machine (Toolbox, Wrapper)


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