About the story thanks. He is definitely be part of a gang, his fixer is the gang leader already. (or a local ganger that is responsible of the local hood)
About the crunch you got it wrong he was super un-optimized with pacificst 2 do not use violence ever. But he cannot realistically be a ganger with that quality so I reduced it to 1 - only for self defense.
I removed the sensitive system sorry sort of missed the meaning of the quality. This is my first mundane char ever. The negatives qualities are just for a body of 3 anyhow - if they do not fit I'll just play him with body 2 no fuss ...
The 1 skills are just the stealth group that I imagine he could not live on the street without being somewhat skilled in. He is not passionate about sneaking, lifting wallets and stuff like that but he definitely will do so if desperate enough.
He do not have that many skill points to go around - skills D - but I could drop from his teaser dice pools if it is needed. It is not like he is any good at combatant anyhow - being pacifist and only use violence for self defense. That teaser may rest on his hip for a long while. I couldn't picture him completely unarmed in a world with trolls and orcs that are so much stronger and share the street with him.
If we kill someone not for self defense - he'll have nightmares for weeks with dicepool penalty. I think it makes him more of a person - I mean a lot of the people I know fit the description of the pacifist trait. It is normative quality - just not fit with professional shadowrunners that are somewhat sociopaths - that can kill someone at night go to sleep and continue as if nothing happened.
new crunch
== Info ==
Street Name:
Name: Lucky
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 9
Judge Intentions: 11
Lift/Carry: 5 (30 kg/20 kg)
Memory: 4
Nuyen: 0
== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: B - 20 Attributes
Special: E extra - Mundane (0)
Skills: D - 22 Skills/0 Skill Groups
Resources: E extra - 6,000¥ (0)
== Attributes ==
BOD: 3
AGI: 5
REA: 5
STR: 2
CHA: 6
INT: 5
LOG: 2
WIL: 3
EDG: 7
== Derived Attributes ==
Essence: 6
Initiative: 10 + 1d6
Rigger Initiative: 10 + 1d6
Astral Initiative:
Matrix AR Initiative: 10 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 4
Mental: 4
Social: 7
Astral: 7
== Active Skills ==
Animal Handling : 0 Pool: 5
Archery : 0 Pool: 4
Automatics : 0 Pool: 4
Blades : 0 Pool: 4
Clubs : 0 Pool: 4
Con : 4 [Seduction] Pool: 10 (12)
Disguise : 1 Pool: 6
Diving : 0 Pool: 2
Escape Artist : 0 Pool: 4
Etiquette : 0 Pool: 5
Free-Fall : 0 Pool: 2
Gunnery : 0 Pool: 4
Gymnastics : 0 Pool: 4
Heavy Weapons : 0 Pool: 4
Impersonation : 3 [Human] Pool: 9 (11)
Instruction : 0 Pool: 5
Intimidation : 0 Pool: 5
Leadership : 0 Pool: 5
Longarms : 0 Pool: 4
Navigation : 0 Pool: 4
Negotiation : 0 Pool: 5
Palming : 1 Pool: 6
Perception : 3 [Visual] Pool: 8 (10)
Performance : 4 [Guitar] Pool: 10 (12)
Pilot Ground Craft : 0 Pool: 4
Pilot Watercraft : 0 Pool: 4
Pistols : 4 [Tasers] Pool: 9 (11)
Running : 0 Pool: 1
Sneaking : 1 Pool: 6
Survival : 0 Pool: 2
Swimming : 0 Pool: 1
Throwing Weapons : 0 Pool: 4
Tracking : 0 Pool: 4
Unarmed Combat : 0 Pool: 4
== Knowledge Skills ==
Bars and Clubs : 1 Pool: 6
English : N Pool: 0
Music : 6 Pool: 7
Or'zet : 4 Pool: 9
Sprawl Life : 1 Pool: 6
== Contacts ==
Jake-Fixer (2, 5)
pops (1, 6)
Tammie (3, 4)
== Qualities ==
Emotional Attachment
First Impression
Home Ground ((TBD))
Low Pain Tolerance
Pacifist I
== Armor ==
Armor Jacket 12
Helmet 2
== Weapons ==
Tiffani-Defiance Protector
+Gecko Grip
+Laser Sight
Pool: 9 (11) Accuracy: 6 DV: 7S(e) AP: -5 RC: 1
Unarmed Attack
Pool: 4 Accuracy: 4 DV: 2S AP: - RC: 1
== Gear ==
Ammo: Taser Dart (Tasers) x10
Guitar
Speciel Rules Adjuster
== Karma Expenses ==
== Nuyen Expenses ==
Settings -
m... I do not know much about shadow world and as I imagine my char never left his hood anyhow I think it is over rated.
I also like the group of street rats, but can totally do a gang. But gangs are just a bit darker and I do not sure I want Lucky to be extorting businesses, pimping or selling drugs. I mean this is what you do in gangs and the limitations on character build seems to be more 'street rat' gang. I mean - we cannot have an assault rifle and armor with this kind of resources, no medkit and weapon. We are obviously not build for destruction - if your character has a descent medkit - this is his special thing. This sound like a street rat to me.
In a gang we would have been slightly richer - not shadow runner rich but we would definitely have med-kits, assault rifles and god forbids a bike. So I am up for growing up together we know each other better than anything are sort of a 'family'. We either live together or hang around all the time.
Building lucky - I tried to make him proud to have a teaser for self defense. It is a big deal for him, I couldn't start with an assault rifle and leather jacket for example.
Maybe having a gang in the sense of us living togheter having fun, looking out for each other stuff like that.