Being aggressive helps a lot, and so does using attacks with the assist option. I also like prioritize attacks against any obstacle I can take down before it can attack. The first one or two characters will usually take damage, unless they get a weak opponent and a strong hand, so focus on damage you can actually prevent instead of having a lot of half-damage opponents (unless someone else will take them down soon).
There is also no penalty for becoming staggered, healing, and becoming staggered again. There are actually 2 upgrades (shock frills and one that gets you an extra card when you get healed from staggered) that make it a useful tactic. Hopefully it doesn't happen enough to make it worth taking those upgrades, but the 4 games I've played in were all close wins and at least one character was staggered (never critical) every time.