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What to load into auto-injector?

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psycho835

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« on: <01-27-15/1725:04> »
I just realized - every REALLY good drug I would use via auto-injector - MY auto-injector, not the one I've forced the other guy to wear - has either inhalation or ingestion vector - but no injection. Is there some way to bypass this that I could've missed?

Jack_Spade

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« Reply #1 on: <01-27-15/1738:39> »
Inhalation actually is as good as injection - as  long as it goes into your bloodstream. Alternatively you can refluff your Autoinjector into an Autoinhalator.
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Namikaze

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« Reply #2 on: <01-27-15/1817:22> »
Just put some DMSO into the thing you want to inject.  Guaranteed it'll enter your bloodstream.
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Miri

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« Reply #3 on: <01-27-15/1917:39> »
I usually load mine with 2 doses of Rank 6 Stim Patch, 2 doses of Rank 6 Narcojet antidote and one Trauma Patch.  Haven't had any uses for the Narcojet antidotes but the stims and trauma patchs have come in handy a couple of times.  About to start a new arc with a new character so I might take a look at and explore some options for a Mage chemical buffs wise, so I to wouldnt mind hearing some suggestions for things to load.

SichoPhiend

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« Reply #4 on: <01-27-15/2252:22> »
Don't forget antidote to neurostun, as an easily usable gas attack, I find I'm on the receiving end of it fat too often.
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Magnaric

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« Reply #5 on: <01-28-15/1447:58> »
If you don't mind the distinct possibility of turning into a junkie that does runs to support your drug habit, I find speed balling Cram and Jazz for the +2 Rea, +2 IP is a decent choice.
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Imveros

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« Reply #6 on: <01-28-15/1450:39> »
The only runner I've ever made with an auto injector used it for Kamikaze for when it was go time!
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psycho835

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« Reply #7 on: <01-28-15/1740:07> »
If you don't mind the distinct possibility of turning into a junkie that does runs to support your drug habit, I find speed balling Cram and Jazz for the +2 Rea, +2 IP is a decent choice.
Personally, I wanted to speedball Cram and Psyche - figured this might be good for a spellcaster when preparing for a serious brawl. Although now that I think about it, I think I'm going to roll with Jazz - sure, the high is shorter, but it start's faster, is more powerful (in 5E) and the crash is considerably less nasty. Cram & Psyche will be delived via chem patches.

8-bit

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« Reply #8 on: <02-03-15/1338:00> »
Another trick I've seen is an Autoinjector filled with Crash (from Bullets & Bandages). Crash is basically a Trauma Patch in liquid form. That way, if you start to go into overflow, you immediately stabilize. Sure, you're not going to get up and start fighting, but you can play dead without actually risking dying from lack of stabilization. It's saved one of my fellow players quite a few times.

Herr Brackhaus

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« Reply #9 on: <02-03-15/1352:25> »
8-bit
I've considered the same with slab; you'd appear dead (which should hopefully land you in a morgue and not in the belly of a couple of ghouls) so it's kind of a last resort, but it could be a neat trick.

Also, I'd allow a trauma patch to be administered through an auto-injector. The bloody things cost 500¥ anyway, and I'm sure you can find the chemicals used on the free market for the same price. With the caveat that the auto-injector would have to be wireless, I'd allow a sophisticated piece of tech like the auto-injector the same wireless benefit as the on-board computer on the patch which would by necessity probably have to be RFID sized.

Namikaze

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« Reply #10 on: <02-03-15/1629:45> »
Combine Crash or Slab with Murder Armor and you've got a really winning combination for inserting yourself into the city morgue if needed.  Jake Armitage used that trick a few times, I think.  :P
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Herr Brackhaus

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« Reply #11 on: <02-03-15/1633:26> »
Combine Crash or Slab with Murder Armor and you've got a really winning combination for inserting yourself into the city morgue if needed.  Jake Armitage used that trick a few times, I think.  :P
Just pray the ME is a slow worker and doesn't get at you with the bonesaw before you wake up ;)

Sendaz

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« Reply #12 on: <02-03-15/1719:00> »
Combine Crash or Slab with Murder Armor and you've got a really winning combination for inserting yourself into the city morgue if needed.  Jake Armitage used that trick a few times, I think.  :P
Just pray the ME is a slow worker and doesn't get at you with the bonesaw before you wake up ;)
They get so many runners waking up in the morgue the coroner has set aside two or three slabs as the Armitage Suite when he gets a dead runner or two in and bills them when they wake up. ;)
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Namikaze

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« Reply #13 on: <02-03-15/1741:57> »
Combine Crash or Slab with Murder Armor and you've got a really winning combination for inserting yourself into the city morgue if needed.  Jake Armitage used that trick a few times, I think.  :P
Just pray the ME is a slow worker and doesn't get at you with the bonesaw before you wake up ;)
They get so many runners waking up in the morgue the coroner has set aside two or three slabs as the Armitage Suite when he gets a dead runner or two in and bills them when they wake up. ;)

ROFL awesome
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TerraFirst!

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« Reply #14 on: <02-12-15/0157:50> »
My standard setup includes:

Stim
Ondansetron
Crash
Neostigmine
Guts

Alternatively Immortal Flower and Rock Lizard Blood are good swap-ins if you have the contacts/skills and nuyen to reload every week.

Planning anything near the water I'll include a cocktail of Oxygenated Fluorocarbons & Oxyrush Nanites (2).

 

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