Okay here is an update on the group im with, next session is feb 7:
we have a Mystic Adept, mostly spell casting, so far no conjuring or enchanting, but that fills magical support.
we have the Joat, who so far seems to do not bad at filling the face slot but also has some combat skill.
the newest group member (bringing number of players to 4) is re rolling his character and going with a drone rigger.
so assuming I don't want to double up on primary roles, that basically leaves team Leader, direct combatant, matrix support, and misc support.
For the character I want to build the absolutes will be Nocturna, Adept, High if not max natural agility, and I want to try a close to max Charisma:
based on those absolutes, should I avoid the "AR Decker"? the idea of using parkour to make an adept a batman/green arrow based character has some appeal, can this be specified into a character that can also excell at the legwork portion of a run? (batman was a detective wasn't he? (not sure about green arrow))
I am not sure how the group is for physical infiltrations, so should I grab skills for defeating locks? or just have gadgets for that?