Achak needs to move toward the fire spirit anyway so I think moving to get an angle on Tiny would be ideal.
Initiative for CT3:
5d6+13 25, pretty poor roll for 5 dice (6th percentile) but hopefully enough to act first. I think I have a 92% chance of acting before the fire spirit.
I'm going to pencil out some math just so I'm not missing anything.
- Achak's starting distance to the fire spirit: 12 meters
- Achak's running rate: Agility 5 * 4 = 20 meters per CT
- Running movement, given 3 APs: ~7 meters
The gunstock warclub has a Reach of 1, so I need to move 4 meters during this CT. This exceeds my walking rate (~ 3 meters per turn), which complicates things. Technically I need to be running to move far enough to get within range for a charging attack next AP, but:
1) I don't have a Free Action to spare for running (unless rednblack allows both running and dropping an object as simultaneous free actions), and,
2) running would add a -2 negative modifier to my last shot.
That said, up until this point I've been forgetting about option rule RG2. I don't know if Tiny's Body+Strength is 16 or higher but, if so, that would be a +2 modifier, which would offset the running penalty.
If I can both run and drop the Alpha this turn, then I'll do the above, which is basically my previously posted actions with running.
If I can't both run and drop the Alpha this turn, then:
- Move: Walk to get angle on Tiny
- Free: Called shot on Tiny (-4 called shot, +3 Sharpshooter to compensate for the -1 from my un-called shot), so -1 total
- Simple: Shoot Tiny
- Simple: not sure... maybe Observe in Detail to watch Tiny's face explode