Ace's base walking speed is 9 meters.
Ace's base walking rate is 9 meters per Combat Turn. As Ace will have two IPs, his per-IP movement rate is half of the base rate.
Gotcha. I forgot that Ace would be getting a +1 to his Initiative, giving him a second pass.
Ok, V. Manabolt:
Will V. Manabolt:
3d6t5 2Ace takes 2P, putting him at 5P, so still only a -1 mod. Getting close, though.
Is it a Free Action to snap a pic with one's cyber eyes? I'm assuming that Ace couldn't snap a pic, and then send it a free, so we'll stretch that out over to the next CT.
CT 2, IP 2
Free: Snap picture using cyber eyes (if allowed) Bah, Ace still has to use his free to Run. Ok, so no pics this IP. I'm assuming text/transmit short phrase is out as well.
Simple: Take Aim
Simple: 1 shot with Lancer. This time, we're going to go for the combat mage that just fried Ace. Maybe I'll get lucky as said mage's armor is 10 or less. If it's a hit, it should just be beastly for him/her to soak with just Body. *fingers crossed*
AGI (9) + Laser (6) + Take Aim (1) - Wound Modifier (1) - Running (2) = 13
Lancer v. Combat Mage's face:
13d6t5 4Hitting the statistical norm. That's 7P -10AP to the Combat Mage
Lancer is at 4/10 ammo-wise.
Also, I'm taking a good part of today off, so I may not get to post IC. I know I'm starting to fall behind, ICly, so I'll do what I can, but I wanted to let everyone know.
ETA: Ok, IC up. I'll probably be gone for the rest of the day/weekend. As soon as Ace can get a text off, he'll send:
<<@Team [Ace] Street Sam in Bulldog, front passenger seat, another mage around too. Sam, I could use some backup about now.>>Next CT, if the opposition is throwing what they can at the crew, and let's be honest, that's exactly what they'll do, Ace will quick-draw his Crusader, and lay down some Suppressive Fire. That should keep them busy. Feel free to RP Ace in my absence.