Since it's bloody annoying to have to recalculate values all the time, especially obscure ones such as "what does this one enemy roll against Detect Enemies again?", I put together a mooksheet. I call it a mooksheet because it lacks the detailed info such as full skills, ware-listing and qualities and such. However, it calculates every value you need except how many dice you resist Essence Health spells with. (I ran out of space and didn't care about adding that one.)
Right now it's condensed enough to fit exactly 4 enemies into a single page. The left side of the sheet has where you enter all the numbers, the right side is where the output comes from. Things are printed top-down, then left to right, so if you have say 2 pages in height, then pages 3 and 4 of an export pdf would be the mook-numbers whereas pages 1 and 2 would be the numbers you entered.
It supports 1 melee and 1 ranged weapon each, with damage for the first weapon being based on Strength directly and the second weapon using its own damage. There's entries for Defense tests, offensive dicepools, all the resist and soak info you likely need, and you can modify everything that I know powers and such exist for. Got a Cyberlimb? Just add 1 to the CMP field on the left side. Combat Sense spell quickened at 4 hits? Add 4 to the Defen. field. Adept Power versus Illusions, etc, all there.
I could likely make a BIT more space to add just a few extra infofields without going down to 3 mooks per page, so if things are missing let me know.
1 possible change would be to make 3 kinds of sheets: 2-melee-weapon ones, 2-ranged-weapon ones and the mixture there is now. Put them on the second sheet and let people copy-paste the versions they need to sheet 1.