My understanding was usually a minimum of 2 for background count? Do you have any books you would recommend for reading? I guess I might get a few questions out of the way so I make sure I understand background count correctly.
Background count is a negative dice pool modifier (pretty straightforward), but does it mean that in a background count 2 area, force 1-2 spells don't work? Or do I just get less dice to cast?
How does sustaining a spell through background count work? Does anything change, or is it just the same?
Are mentor spirits still available in background count, even if that count if ridiculously high (I don't plan on going to somewhere with like 6+, that tends to cause psychological damage to a mage's mind if I remember correctly)?
How does possession work in background counts? Say there is a count of 2. I take a -2 dice pool modifier for summoning. When it possesses me, do I take a -2 dice pool modifier to stuff as if I was using adept powers? After all, I become dual-natured and such when I'm inhabited by a spirit.
Do background counts affect drain?
That's all I came up with for now. I'm still quite eager to play in Chicago, I'm sure it will be very fun. My understanding is mostly that I just have to summon at a higher level in the case of possession, and be careful with handling drain.