Data StealA milk run, the Johnson says. We’ll see about that. Time for a good ol’ fashion data steal. That corp server won’t know what hit them.Difficulty: Hard? (Need more testing)
Runners: 4? (Need more testing)
Mission Goal:
Your team will break into a corporate facility to get the pay data for Mr. Johnson in 3 scenes.
First Scene is leg work, where you’ll probe the facility for weaknesses or help your contacts resolve problems. Be warned, you might alert the corporation or your contacts might sell you out if you don’t help them.
Second scene is breaking in to the facility and stealing the data. Its possible to brute force your way in and just steal the hardware on the host. Or you can have your decker try to break the Host’s security and steal the data that way.
Third scene is getting out of dodge. Fight off the HTR team or people looking for the bounty the corp just put on your heads.
Obstacles and Crossfire: Look into culling the deck for each scene. (will figure this out later)
Otherwise, the same rules as Crossfire.
Ending a Scene:
To end a scene depends on conditions of the scene.
Ending a scene, heal 1 point of damage. Everyone can buy a card from the black market. Current Crossfire card goes to the bottom of the deck.
Playing with Fewer than Four Runners & Karma Awards & Karma Scaling:
The same rules as Crossfire?
May change laterScene 1Set up the Obstacles, one per runner. Do
NOT draw a crossfire card for this scene.
You have 1 round to kill the Obstacles to help your contacts. Doing so will help you. Or hinder you if you can’t kill them in 1 round.
Rewards- Face – Everyone gets 2 nuyen
- Decker – Do not draw the Crossfire card for the first round of combat in Scene 2
- Street Sam – One Less Obstacle during Scene 2
- Mage – All obstacles take 1 level of damage in Scene 2
Failure- Face – Reduce the size of the black market by 1 card by discarding the most expensive card. If there are 2 cards the same cost as the most expensive card, the Face decides which expensive card to discard.
- Decker – Add one Crossfire card to the discard deck, do not resolve any of its abilities
- Street Sam – Add 1 Obstacle to Scene 2
- Mage – All Players receive 1 point of damage
Scene 2Set up 5 Obstacles (+1 if you didn’t defeat the
Street Sam's Obstacle in Scene 1 or -1 if you did).
Draw the first Crossfire card (unless you defeated the
Decker’s Obstacle).
If the
Mage's Obstacle from scene 1 was defeated reduce all current Obstacles' health by 1 level.
You need to get the pay data off the server. It is a 5th player, similar to the Client in the Extraction Run or the Dragon in the Dragon Encounter.
On the server's turn draw obstacles equal to the Crossfire level. Place the first obstacle on the runner with the same color, then distribute the rest clockwise.
You can either physically steal the hardware running the Host, by doing 4
skill damage, 4
magic damage, and 4
weapon damage in any order. Than lastly you’ll need to do 6 colorless damage.
Or
You can hack the host by dealing 1, 2, 3, 4, 5
hacking damage in that order.
Once the server is defeated, survive for one round starting from the person that defeated the server and then Scene 2 ends.
Scene 3Set up 6 Obstacles.
Draw Crossfire card.
Defeat all Obstacles.
Once all Obstacles are defeated, you win. You deliver the pay data and get the high score. Level up. High five.
Karma5?
CommentsAlright, just played a test run on my own and got slaughtered by the lack of Nuyen. So I needed to make obstacles appear, then I found Obstacles respawning too quickly, which adds a very HTR coming to murder the runner's kind of feel, so I want to keep that. But the thresholds to beat the server were WAY too high. So I nerfed that a bit. I'll still need to go back and play test some more to see if they're still too high or just right. Thoughts and suggestions welcomed.Edit 1It was pointed out that it makes more thematic sense to switch the Street Sam and Face's rewards and penalty.