[Saturday September 14th, 2075; Ruins of Graham, Puyallup, Seattle]
@Morgan (car 4):
//We'll keep away from the RV for the time being on the condition that no-one else gets hurt. What are your demands?//
The clown mask leers into the camera and then pans down to the woman behind him as a wicked looking hooked blade begins to slice away her clothing
//Condition? There ain’t no fucking conditions! Get us replacement wheels now or it won’t be her clothes I peel off, ya scan?!//
Keep ‘em talking, keep ‘em talking…got it, there’s a hidden ‘link in the RV that’s sending the feed, shouldn’t take you more than a few moments to break into their communications…
@Al (car 1):
The train shudders to a halt and you spare a moment to thank the Gods that it’s pace was so abysmally slow…it should also stop the second train rear ending you. Beside you ‘Ole Meg pouts and runs a suggestive hand down your back and the cabin feels even more crowded than it did moments before
“So are ye gunna entertain me some more?”
@Cutter (west side of the convoy):
Quietly cursing the mirrored glass preventing you from seeing the interior of the RV you are increasingly aware of the ghouls gathering in your peripheral vision…
@Harrier (yellowjacket):
Damn, there’s a vehicle approaching, it’s low and damn fast, dipping in and out of radar…could be nothing, there are smuggler routes nearby, but you’d probably better not risk it as the profile screams T-bird…
@Ghost (car 6):
Luz powers on ahead of you, seemingly oblivious to the thirty centimeters or so of ash underfoot, heading for car 3 and the admin area, that leaves you to jump on board the rear of the front train and start making your way towards her from inside. Hopefully you’ll flush out any of these damn clowns between you. Indeed, as you are approaching the car ahead of you there’s another weapon retort and one of the roustabouts staggers back into your compartment clutching at a nasty gut wound…
Down the narrow corridor you can see a clown with smoking shotgun emerging from the seer’s quarters…
@Luz (car 3):
The train comes to a halt as you vault onboard and suddenly Ghost is reporting contact behind you on car 5…the mage with the spirit support was back there wasn’t she…?
@Flicker (car 10):
A sweep through the rear train is coming up dry when the others report contact in the lead train. Damn, out of position, unless it’s another bloody diversion, these clowns seem able to strike multiple locations, the benefits of being insiders…
@Betsey (astral space over the convoy):
The violence suddenly springing up around the convoy is clearly visible on the astral and you can feel it drawing the ghouls closer. What disturbs you more are the flickers of energy that appear on the edges of your vision, always as you are turning to watch something else… Determined to catch a clear view of one…there, a spirit, but not like any spirit you’ve ever seen before…it has an ancient feel about it, malicious but not necessarily malevolent, and you recall stories told by your compatriots of the fae, spriggans maybe? That might account for some of the stranger auras you’ve seen on the circus folk… but they are supposed to be a European phenomenon and linked to the land rather than to a travelling gypsy band…?
@Alicia (car 5):
The gun shot is all too clear in the corridor leading off your compartment and the other circus folk in here jump like startled rabbits as it becomes clear that they aren’t as safe as they’d hoped! A quick mental calculation suggests that there are three metahumans in the area where the shot came from and a couple more in the entrance to car 6. The three key players are all human and the aura of violence is palpable…