There really shouldn't be many/any types of jobs that such a lacking party couldn't do that a "fully equipped" party could. It may be harder for them with some job types, and may require some slight strategic GM tweaking in other types, but in yet others it could even conceivably be easier. Awakened generally have high profiles, easily attracting the attention of patrolling spirits or other awakened. Similarly with Deckers, if you're actively pursuing avenues of the job on the Matrix, your risk of exposure there is greater too. Lacking both of those profiles means you have fewer ways of drawing attention to yourself (granted, along with the fewer tools to overcome challenges).
The advice, in short, should be kind of obvious; everyone have good social and combat skills.
Not even joking, just be good at the other stuff. More broadly, orient your group toward hiding in plain sight. Make a solid plan, make sure everyone knows the plan back to front (don't use a whole lot of matrix chatter, or if you do, keep it low profile - code words), walk in do your thing and hopefully walk out. If something goes awry, everyone needs to be able to cover their own butt in a fight. Truly, a party of Faces is probably one of the scariest things a corp could ... face.
You'll probably not be getting any wireless bonus' from your 'ware, and be carrying around a lot of AP rounds, but it's not that big of a problem really in the end. Especially if the GM is tailoring his campaign even just a little to the party's strengths (since the weaknesses are easy). Runners shouldn't be getting jobs they're not qualified to handle.
Also, there's always NPCs. Could be contacts, run/story specific assets, or straight up contracting another runner (or two) for a job (or two). As the GM, don't just use such NPCs as magic wands that make certain problems in the run go away, use them to complicate some dynamic of the run and to make the story more interesting.
No decker, no magic is no death sentence.