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Massive multi-team 5th ed PbP Runner discussion thread.

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The Wyrm Ouroboros

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« Reply #45 on: <08-10-14/1331:25> »
Some of them are drawn from 3e, some from 4e.  However, as previously stated, I have no desire to create a new character for this.  My apologies for not making that more clear; I will withdraw.
« Last Edit: <08-10-14/1353:03> by The Wyrm Ouroboros »
Pananagutan & End/Line

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Marcus

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« Reply #46 on: <08-10-14/1557:35> »
Some of them are drawn from 3e, some from 4e.  However, as previously stated, I have no desire to create a new character for this.  My apologies for not making that more clear; I will withdraw.
Wyrm what does creating a new character specifically mean to you? Helios is fresh version of an old character of mine, re-created in 5th. If you wish I'm sure we could remake the character fresh into 5th. I'd be happy to help, and I'm sure the folks in Critique would also lend assistance.
I understand if ya wanna drop but I'd prefer to work to find mutually satisfactory conclusion.
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Marcus

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« Reply #47 on: <08-10-14/1639:26> »
Also, just so yall know, there is NO RUSH on this. Over in GM world, we're kicking around phrases like "X weeks to develop the setting" and things like that so don't get too antsy on this, y'know? Take some time, and make yourself a character who's really deep and three dimentional. Develop their contacts, history. How do they know the people they know? Family? Ex lovers? former employers? shit like that. You're gonna be playin this one for a minute. Make good and damn sure ya like em. Ya got time...
Indeed  8)
My plan was to get a character up for everyone which I figured would take awhile, and then work on depth, connections/background, and the conclude with team division once we had a good idea about each character, and a better understand about each player.
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Blazrath

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« Reply #48 on: <08-10-14/1734:13> »
I have a good idea about my character's identity and background, its just the custom ideas I had and hope they are ok that I'm more worried about . Its just I find it funny to picture a serious practicer of the way of the samurai with a katana going against a non-serious, but still as good smuggler fighting with a cutlass and the cutlass eventually beating the guy down. Then the mentor spirit as a stag and quick draw as a power when as far as I know its not a 5e power, but was a 4e power.
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The Wyrm Ouroboros

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« Reply #49 on: <08-10-14/1738:04> »
Wyrm what does creating a new character specifically mean to you? Helios is fresh version of an old character of mine, re-created in 5th. If you wish I'm sure we could remake the character fresh into 5th. I'd be happy to help, and I'm sure the folks in Critique would also lend assistance.
I understand if ya wanna drop but I'd prefer to work to find mutually satisfactory conclusion.

Let me reword, if that'd be better - I have no intention of reworking, recreating, rebuilding, or otherwise *creating a character, whether that's a brand-new concept or based off an old one.  She cannot be done in the current methodology; she requires a karma build system, as well as qualities which are not yet prepped for 5e, and I am neither interested nor willing to revise her.  Thank you for your offer; I hope you all have fun with the game.

N.B.: you might actually want to move this over into the PbP section.
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Lusis

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« Reply #50 on: <08-10-14/1803:16> »
My submission for the PR team:

== Info ==
Street Name: Arclight
Name: Luz de Arco
Movement: 8/16
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Female Age 24
Height 6'2" Weight 235 (w/'ware)
Composure: 5
Judge Intentions: 5
Lift/Carry: 9 (60 kg/40 kg)
Memory: 6
Nuyen: 546

== Attributes ==
BOD: 5
AGI: 4
REA: 5
STR: 4
CHA: 2
INT: 3
LOG: 3
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   0.40
Initiative:                8 + 1d6
Rigger Initiative:         8 + 1d6
Astral Initiative:         
Matrix AR Initiative:      8 + 1d6
Matrix Cold Initiative:    3 +DP + 3d6
Matrix Hot Initiative:     3 +DP + 4d6
Physical Damage Track:     16
Stun Damage Track:         10

== Limits ==
Physical:                  6
Mental:                    4
Social:                    3
   Custom Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Vashon Island: Sleeping Tiger [+1] (Must be visible)

== Active Skills ==
Armorer                    : 2 [Firearms]           Pool: 5 (7)
Automatics                 : 6                      Pool: 12
Cybertechnology            : 1 [Repair]             Pool: 4 (6)
Electronic Warfare         : 3 [Sensor Operations] Pool: 6 ( 8 )
Etiquette                  : 1                      Pool: 3
First Aid                  : 1                      Pool: 4
Gymnastics                 : 2                      Pool: 8
Impersonation              : 1                      Pool: 3
Intimidation               : 1                      Pool: 3
Perception                 : 3                      Pool: 6
Pilot Ground Craft         : 1 [Bike]               Pool: 6 ( 8 )
Pistols                    : 6                      Pool: 12
Running                    : 2                      Pool: 6
Sneaking                   : 2                      Pool: 6
Swimming                   : 2                      Pool: 6
Throwing Weapons           : 1                      Pool: 7
Unarmed Combat             : 1 [Cyber Implants]     Pool: 7 (9)

== Knowledge Skills ==
Combat Tactics             : 4                      Pool: 7
English                    : N                      Pool: 0
Small Unit Tactics         : 5                      Pool: 8
Spanish                    : N                      Pool: 0
Underworld                 : 3                      Pool: 6

== Qualities ==
Addiction (Mild) (Augmentation)
Ambidextrous
Bilingual
Consummate Professional
Distinctive Style
Out For Myself
Prejudiced (Common, Biased) (Unaugmented)
Prejudiced (Specific, Radical) (Technomancers)
Weak Immune System

== Lifestyles ==
Bomb Shelter  1 months

== Cyberware/Bioware ==
Commlink
Cyberears Rating 3
   +Sound Link
   +Audio Enhancement Rating 3
   +Balance Augmenter
   +Damper
   +Select Sound Filter Rating 2
   +Spatial Recognizer
Cybereyes Basic System Rating 3
   +Image Link
   +Smartlink
   +Thermographic Vision
   +Vision Enhancement Rating 2
   +Vision Magnification
   +Low-Light Vision
   +Flare Compensation
Datajack
Obvious Full Arm (AGI 6, STR 4, Physical 6) (Left)
   +Customized Agility Rating 6
   +Customized Strength Rating 4
   +Shock Hand
   +Armor Rating 2
   +Spurs
Obvious Full Arm (AGI 6, STR 4, Physical 6) (Right)
   +Customized Agility Rating 6
   +Customized Strength Rating 4
   +Shock Hand
   +Armor Rating 2
   +Spurs
Obvious Full Leg (AGI 6, STR 4, Physical 6) (Left)
   +Customized Agility Rating 6
   +Customized Strength Rating 4
   +Cyber Holster
   +Hydraulic Jacks Rating 6
   +Armor Rating 2
Obvious Full Leg (AGI 6, STR 4, Physical 6) (Right)
   +Customized Agility Rating 6
   +Customized Strength Rating 4
   +Cyber Holster
   +Hydraulic Jacks Rating 6
   +Armor Rating 2
Obvious Torso (AGI 6, STR 4, Physical 6)
   +Customized Agility Rating 6
   +Customized Strength Rating 4
   +Armor Rating 2
   +Internal Air Tank Rating 1
Olfactory Booster Rating 3
Voice Modulator Rating 3

== Armor ==
--Mission Kit--
Custom Ballistic Mask               2
   +Sensor Array Rating 6
      +Camera
      +Cyberware Scanner
      +MAD Scanner
      +Motion Sensor
      +Radio Signal Scanner
      +Ultrasound
      +Omni-directional Microphone
      +Olfactory Sensor
Vashon Island: Sleeping Tiger       13
   +Auto-Injector
   +Custom Fit
   +Electrochromic Clothing
   +Newest Model
   +Nonconductivity 6
   +Ruthenium Polymer Coating 3
   +Biomonitor
   +Biomonitor

--Civilian Kit--
Vashon Island: Synergist Business Line9
   +Custom Fit
   +Nonconductivity 4
   +Concealable Holster
Vashon Island: Synergist Business Line Longcoat3
   +Custom Fit (Stack)
   +Holster

== Weapons ==
Colt Agent Special
   +Hidden Gun Arm Slide
   +Silencer
   +Smartgun System, Internal
   +Tracker
   Pool: 14  Accuracy: 7   DV: 8P   AP: -   
Grenade: Flash-Bang
   Pool: 5   Accuracy: 6   DV: 10S (10m Radius)   AP: -4   
Grenade: Fragmentation
   Pool: 5   Accuracy: 6   DV: 18P(f) (-1/m)   AP: +5   RC: 2
Grenade: Gas
   Pool: 5   Accuracy: 6   DV: Chemical (10m Radius)   AP: -   
Grenade: Gas
   Pool: 5   Accuracy: 6   DV: Chemical (10m Radius)   AP: -   
Grenade: Thermal Smoke
   Pool: 5   Accuracy: 6   DV: (10m Radius)   AP: -   
Ingram Smartgun X
   +Foregrip
   +Sling
   +Smartgun System, Internal
   +Sound Suppressor
   +Tracker
   Pool: 14   Accuracy: 6   DV: 8P   AP: -   RC: 6
Remington Roomsweeper
   +Smartgun System, Internal
   +Tracker
   Pool: 14   Accuracy: 6   DV: 7P   AP: -1   RC: 3
Ruger Super Warhawk
   +Smartgun System, Internal
   +Tracker
   Pool: 14   Accuracy: 7   DV: 9P   AP: -2   RC: 3
Savalette Guardian
   +Gas-Vent 3 System
   +Smartgun System, Internal
   +Tracker
   Pool: 14   Accuracy: 7   DV: 8P   AP: -1   RC: 6

Shock Hand (x2)
   Pool: 9   Accuracy: 6   DV: 9S(e)   AP: -5   
Spurs (x2)
   Pool: 9   Accuracy: 6   DV: 7P   AP: -2

Tiffani-Defiance Protector
   +Concealable Holster
   +Gecko Grip
   +Laser Sight
   +Tracker
   Pool: 13   Accuracy: 6   DV: 7S(e)   AP: -5   RC: 3

Unarmed Attack
   Pool: 7   Accuracy: 6   DV: 4S   AP: -   RC: 3

Yamaha Raiden
   +Foregrip
   +Shock Pad
   +Sling
   +Smartgun System, Internal
   +Sound Suppressor
   +Tracker
   Pool: 14   Accuracy: 8   DV: 11P   AP: -2   RC: 6

== Martial Arts ==
Firefight
   +Close Quarter Firearms (Pistols)

== Commlink ==
Fairlight Caliban (, , 7, ) [Implanted]
Sony Emperor (, , 2, )

== Gear ==
Ammo: APDS (Heavy Pistols) x18
Ammo: EX-Explosive Rounds (Light Pistols) x32
Ammo: Explosive Rounds (Heavy Pistols) x48
Ammo: Flechette Rounds (Heavy Pistols) x16
Ammo: Regular Ammo (Assault Rifles) x240
Ammo: Regular Ammo (Submachine Guns) x160
Ammo: Taser Dart (Tasers) x6
Crash x3
Fake SIN (Angelines Carrión Lucero) Rating 5
   +Fake License (Restricted Cyberware License) Rating 5
   +Fake License (Firearms License) Rating 5
   +Fake License (Military Weapons License) Rating 5
   +Fake License (Concealed Carry Permit) Rating 5
   +Fake License (Private Investigator License) Rating 5
Fake SIN (Claudia Reyes) Rating 3
   +Fake License (Concealed Carry Permit) Rating 3
   +Fake License (Restricted Cyberware License) Rating 3
   +Fake License (Pistol License) Rating 3
   +Fake License (Automatic Weapons License) Rating 3
   +Fake License (Bounty Hunter's License) Rating 3
Gecko Tape Gloves
Grenade: Flash-Bang
Grenade: Fragmentation
Grenade: Gas
   +Retro
Grenade: Gas
   +Neuro-Stun X
Grenade: Thermal Smoke
HemoSynth
Jammer, Area Rating 5
Jazz
Medkit Rating 3
Miniwelder
   +Miniwelder Fuel Canister
Slap Patch, Stim Patch Rating 6 x3
Spare Clip (Yamaha Raiden) x4
Spare Clip (Ingram Smartgun X)x5
Spare Clip (Savalette Guardian)x4
Speed Loader (Ruger Super Warhawk) x2
Speed Loader (Colt Agent Special)
Stealth Tags x10
   +Camera
Stealth Tags x10
   +Motion Sensor
Stealth Tags x10
   +Omni-directional Microphone
Tag Eraser
Thermite Burning Bar
Tool Kit (Cybernetic Repair)
Tool Kit (Gunsmith)

== Vehicles ==
MCT Fly-Spy (Minidrone)
   +Autosoft (Stealth) Rating 2
   +Autosoft (Clearsight) Rating 2
   +Sensor Array Rating 3
      +Camera
      +Laser Microphone
      +Omni-directional Microphone
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2


== Description ==
Tall, slim, dark and mysterious; and by that you mean that her expensive upgrades have added a inch or two to her frame, pared away any unnecessary mass, and, well, black never goes out of style. The mystery isn't that she's augmented - her high-dollar outfit is meant to display that proudly - but that her demeanor displays a detachment with a little bit of contempt for those around her.

Looking closer, her cybereyes are a fiery orange gradient of yellow to red. Her ears, while the lobes are still flesh, have the holes filled with 'ware. Long black hair (which oddly looks natural) flows to the side, the side of her head shaved to display the alpha-grade datajack. Her waist seems almost unnaturally thin and long compared to her upper body and hips, and her metal limbs are sleek and long. The ballistic long skirt over her legs is parted, and the neo-kimono style sleeves reveal that a large infusion of scrip made her what she is today.
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Marcus

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« Reply #51 on: <08-10-14/1854:47> »
Just checking-
novocrane
reyjinn
koshnek
rednblack
yun
avpbot

Where are ya'll at?
Do ya want any help or any discussion?
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reyjinn

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« Reply #52 on: <08-10-14/1938:47> »
I've mostly finished up with the Ork biker, transferred him to google docs this morning and I'll post his sheet here in the coming days.
Like I said I'd most like to play in the street group but can easily go to a standard build instead if street has to many applications.

Need to do more work on background, contacts and stuff but that always takes more time then just crunching the numbers.
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Imveros

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« Reply #53 on: <08-10-14/2144:45> »
I've mostly finished up with the Ork biker, transferred him to google docs this morning and I'll post his sheet here in the coming days.
Like I said I'd most like to play in the street group but can easily go to a standard build instead if street has to many applications.

Need to do more work on background, contacts and stuff but that always takes more time then just crunching the numbers.

I'm making a troll biker. You should stay in the street game and we can be bros. Not quite sure on his specifics yet. I have sent a few questions to the GM :)
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Koshnek

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« Reply #54 on: <08-11-14/0036:20> »
Handle: Hammer
Rank: Prime
Metatype, sex, age: Human, Male, 53
Role: Anti-Magic Combatant
Brief concept/history: Hammer was born somewhere in Europe, but his earliest memories are of London. He grew up in a Catholic orphanage there and awakened at an early age. It was determined that he had great magical potential, so he was taken to train at a location undisclosed to him. It was determined that while his potential was great, his ability was lacking. Hammer was trained in the arts of breaking magic for the organization he would eventually be recruited to: Libra Stratera (Scales of Balance). LS is an anonymous organization which believes magic should serve, protect and benefit humanity.

Hammer takes well to the training and principles of LS, and is successfully recruited as a Breaker. It's all he's known his whole life, but he took to it well. He's free to pursue his own goals whenever hes not on missions as long as he stays true to the principles of LS. He is sent to New Orleans on standby because breakers are in high demand in Chicago, and there were no breakers on standby around the gulf coast. He meets up with his appointed contact in the city and settles into his new life. He's drawn to the shadows to both fund his stay in Chicago and to right any magical wrongs he may encounter.

Appearance: Hammer's face is untouched by the sun but weathered by hardship. If you look into his eyes you get the feeling that he knows everything about you before you've even spoken with him. If you do speak with him, however, he won't say much. His hair is black and kept short, and his eyes are blue.  Hammer is always seen wearing the same ensemble. He is completely covered in black from head to toe patterned with swirls of silver embroidery. During missions he dons a lined coat of similar design. Silver embroidrey swirls around the coat, and it extends nearly down to his feet. Hammer wears a startlingly white ballistic mask underneath the oversized hood of his coat.

Expected Frequency of posting: At least once per day. Weekends may vary, but I don't see a problem. Possibly more often dependent upon the rest of the team.
« Last Edit: <08-18-14/2115:16> by Koshnek »
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Triskavanski

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« Reply #55 on: <08-11-14/0331:45> »
I'm working on Dirt right now, though I'm having a hard time deciding if he should be more focused in the art of stabbing people with knives or spread out amongst lots of different close combat weapons. (Garrote, Blade, Unarmed, Club, and Throwing)
Concepts are great, but implementation sucks. Why not improve it?

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Poindexter

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« Reply #56 on: <08-11-14/0333:54> »
As for the characters you're making; They'll all probably work in some way or another and the GMs will be taking great care to ensure that everyone has at least SOME importance to the overarching plot. Now with that being said, it's quite likely that those characters who seem more lifelike, more genuine in their emotions and reactions, more three dimensional...
it's likely that THOSE characters will find themselves a bit more important to the overarching plot, regardless of whether they're street, standard, or prime.

No one's probably gonna tell you you cant play a psycho goofy combat goon, just dont be surprised when the campaign dun really focus on that guy so much, y'know?
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Poindexter

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« Reply #57 on: <08-11-14/0336:13> »
However, as previously stated, I have no desire to create a new character for this.  My apologies for not making that more clear; I will withdraw.

That's too bad. I feel like the game could have really benefited from your participation, but if it aint fun it aint fun, right?
we'll miss ya, and if you change your mind, you've honestly got a SHIT ton of time to change it back.
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reyjinn

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« Reply #58 on: <08-11-14/0422:26> »
I've mostly finished up with the Ork biker, transferred him to google docs this morning and I'll post his sheet here in the coming days.
Like I said I'd most like to play in the street group but can easily go to a standard build instead if street has to many applications.

Need to do more work on background, contacts and stuff but that always takes more time then just crunching the numbers.

I'm making a troll biker. You should stay in the street game and we can be bros. Not quite sure on his specifics yet. I have sent a few questions to the GM :)
Sure, that could very well work for me. I'll shoot you a PM with my guys info so we can discuss it without cluttering this thread unnecessarily.
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eximius

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« Reply #59 on: <08-11-14/0457:57> »
For the record, I will post my character concept sometime tomorrow (hopefully). I just got back from out of state.

For a little preview of the idea, I will give you the super-short backstory: (character) is ex-ira(maybe also ex-Tir Republican Corps?), retired due to some philosophical disagrrement of some violent event, turns to eastern traditions of nonviolence, pilgrimage to tibetan temples interrupted by the maya wall (needs a continuity check to see when it appeared...). so he instead buys a bunch of books on zen/buddhism and studies that. through meditation and tai chi/kung fu he realizes he is a latent awakened individual (just fluff-wise) and becomes a mystic adept. the spirits he conjures are his "past lives".

that is my super rough outline. still no idea why he starts shadowrunning. Anyway, just wanted to get that out there before I fully develop it. (apologies for the poor capitalization and punctuation, I'm on my phone at 4am :))

edit: are custom magic traditions considered okay for missions games (since we'll likely follow missions rules) or should I restrict myself to one of the existing ones? also, does anyone know if artificers can make foci for other traditions? otherwise a custom tradition would maje it awfully hard to have good foci...
« Last Edit: <08-11-14/0519:18> by eximius »

 

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