Alright. This is my first ever stab at a Shadowrun character, so be gentle! I happened to be designing her for a campaign when I found all this. Feedback would be amazing. Also, any ideas on where to take the backstory for her? I have some vague notions; for example, she was once a smuggler before she became a shadowrunner, but there is where it begins and ends. I kind of envision her like Taffy from Dollhouse, if you're picking up what I'm putting down.
Prime Runner
Priorities:
A - Skills, 46/10
B - Attributes, 20
C - Metatype: Elf (3)
D - Resources, 50k nuyen
E - Magic: N/A
Body - 1/6 (+1) = 2/6
Agility - 2/7 (+2) = 4/7
Reaction - 1/6 (+4) = 5/6
Strength - 1/6 (+0) = 1/6
Willpower - 1/6 (+2) = 3/6
Logic - 1/6 (+2) = 3/6
Intuition - 1/6 (+3) = 4/6
Charisma - 3/8 (+5) = 8/8
Edge - 1/6 (+3) = 4/7 (+1 to max; lucky)
Essence - 6
Initiative - REA + INT
Racial Bonus: Low-light vision
Karma: 35 (starting) - 23 (lucky, first impressions) + 10 (allergy) + 15 (code of honor) - 30 (home ground: on the lam, you know a guy and the transporter) = 7 total
Positive Qualities
Lucky (+1 edge max, 11 karma)
First Impressions (+2 to the dice pool for social tests)
Home Ground: On the Lam (+2 intuition + knowledge to safely and quickly hide)
Home Ground: You Know a Guy (+2 street cred for negotiations on her home turf)
Home Ground: The Transporter (+2 to dice pool for evasion tests)
Negative Qualities -
Allergy: Common, Mild - Pollen (-2 dice for physical tests)
Code of Honor: Children
Skills -
46 skill points, 14 language & knowledge points
Active Skills -
Con 6/12
Impersonation 4/12
Etiquette 4/12
Negotiation 6/12
Perception 3/12
Tracking 4/12
Escape Artist 5/12
Pistols 4/12
Sneaking 5/12
Lockpicking 5/12
Knowledge & Language -
Corporate Politics 1
Street Gangs 1
[City] Knowledge 2
Smuggling Routes 2
Fences 1
World Politics 1
Sixth World History 1
English N
Sperethiel 2
German 2
Stuff -
Weapons:
Fichetti Security 600 (2)
Fichetti Tiffani Needler (1)
Concealable Holster (2)
Flechette Rounds (50)
Regular Rounds (100)
Smoke Grenades (25)
Clothing/Armor:
Evening Gowns (2)
Armored Clothing (1)
Gear:
Lockpick Set (2)
Respirator, Rating 6 (1)
Flashlight (2)
Survival Kit (2)
Climbing Gear (1)
DocWagon Contract, Gold (paid, 1 year)
Trauma Patch (5)
Contacts
Red Ruskovski, Fence - LOY 2, CON 4
Race: Elf
Martinique, Smuggler - LOY 3, CON 3
Race: Human
Alice Loyola, Arms Dealer - LOY 1, CON 1
Race: Ork
Derek Tachigawa, Fixer - LOY 3, CON 3
Race: Human