... I see an elf or human fitting my mental picture of my character then the 10ft female gremlin from gremlins 2 lol.
Well, if it interests you then, I reworked my original elf and like the outcome quite a bit more:
A Attributes (24)
B Metatype (Elf/6)
C Resources (140K
Y)
D Magic (2/-)
E Skills (18/-)
Attributes:BOD 5
AGI 6(8 )
REA 5(7)
STR 1(2)
WIL 3
LOG 2
INT 5
CHA 8
MAG 5
EDG 3
ESS 5.4
Limits:Mental 4
Physical 6
Social 8
Karma: 50
- 5, Stealth Group 1
- 15, Influence Group 1&2
- 7, Pistols (SA) Spec.
- 7, Locksmith (Mags) Spec.
Posi Qualities:First Impression (-11)
Mentor Spirit, Seducer (-5) > I like the drawback better
Neg Qualities:Allergy - Common, Mild (+10)
Code of Honor (+15)
Skills: - Pool
Con 6 - 16
Intimidate 1 - 9
Locksmith (Mags) 1(3) - 9(11)
Perception 3 - 8 (audio/viz = 11 with enhancers)
Pistols (SA) 6(8 ) - 14(16)
Unarmed 1 - 9
Influence Group 2 - 10s
Stealth Group 1 - 9s
Adept Powers:Combat Sense 2 (1.0)
Commanding Voice 2 (0.5)
Enhanced Accuracy (Pistols) (0.25)
Facial Sculpt 3 (0.75)
Improved Reflexes 2 (2.5)
Gear:Muscle Toner 2
Muscle Augmentation 1
+33KY in lifestyle, guns, ammo, armor, viz/audio enhancers, licenses, 'link, etc. etc.
Left ~12K
Y yet to spend, was planning on a vehicle.
Still room for some Reflex Recorders in that ESS, or maybe another level of Muscle Aug or whatever tickles your fancy. Didn't have any karma left to bind Qi Foci, so you've got plenty to save up for in play. All in all, he's got some good pools(Con=18 for first encounters, and pretty respectable init., defense, and shooting), and with the right accessories and tactics, should be a capable enough Sneaker along with a decent Disguise until you can start really pumping those Groups up.