1) Writers should be using table rating to give Mr Johnson the same toys the runners have (if my table brings a talented face, Mr. Johnson is going to get TR rating emo soft added to his gear)
They should. To a degree. The thing to keep in mind is that we have to write for ALL groups. And I've GMed for and play with enough groups that either didn't have a face at all, or didn't have a "Pornomancer" taht was totally tricked out. And these groups would be at a massive disadvantage we always tricked out Johnsons.
At the end of the day, limited successes is a balancing factor for this reason...
2) The baseline for pay is a total joke in season 3, only made better by use of TR.
I almost always played at TR 6, so I never noticed. Though even at TR 6, some missions pay was ridiculous (Burning Bridges comes to mind). But, it can be argued that you working in a corp Enclave. They controlled the jobs, they controlled the money, and thus they controlled the pay rates.
Seattle is a different bag of tricks, and is a different setting and theme. Pay rates will be higher, on average.
3) A simple side box written in the mod listing options for extra success.
This is a giant pain in the ass for writers, trying to come up with interesting things to list for every module. Plus, what happens when Mr. Johnson can offer up, say, a Beta Cyberarm to a team made of nothing but Adepts and Mages? This is the same problem that New York's affiliation awards had. Random Loot sucks. It's complicated, it's cumbersome, and it's more work than we need to do.
4) So I'm not playing my character right?
Nope. There is never a way to play you're character wrong But realize you're limiting yourself. You're better off spreading yourself out a little more, after a certain point.
I'm telling you flat out that in the future (and at the present), you're capped at successes. If this limit kills the fun of your character and you feel it's not worth playing him anymore, then that's up to you.
5) I have to take my character off the table because he's not being paid what he's worth? I dont mind hits being capped, a sam can only kill a guy with the same bullet so hard. My issue is that the value of those successes needs to be looked at.
ANd I'm telling you that it's perfectly reasonable and perfectly fair. You walk into a job interview in real life, they tell you what the job pays, and you think you're worth more, does that mean they have to pay you that? No. Same goes for Mr. Johnson.
I've told you that out of character, it's a balance issue. We limit how much karma you can get, we limit how much money you can get, so that two missions in, you're not sitting on a ton of cash and karma. If you've played 5 missions and another player has played the same 5 missions with a different group, the two characters should be at relatively similar karma and money scales. They won;t be identical, and the smarter player with the better face on their team will have an advantage, but it won't be overwhelming.
#5 here, that was my "In Character" rationale to go with the out of character. There's a point in any adventure where you have to make the decision... Is this worth it to my character? And more importantly, is this worth it to me as a player? Do I really want to play this adventure? Sometimes, the answer may be no, and at which point you walk away. If the adventure is an assassination job, you can;t negotiate a different mission. it is what it is. That's the nature of Missions. YOu're signing up to play the game as it is. There's a limit to what a living campaign can do.
6) You get what you pay for.
See above. And you pay what it's worth to you too.
7) I'm not sure I'm really against this, if I'm gonna get paid crap anyway, I might as well be able to get as much crap as possible.
WHat's more worth while. 500¥ per hit, capped at 5, or 50¥ per hit, with no cap? THat's what I'm talking about.
Again, I'm playing my character wrong?
Again, see above.
This is my last reply on the subject. If you're not happy with the situation, make a different character for Season 4. You'll have the opportunity to transfer Karma over as well and rebuild your character, so maybe retweak his stats and skills a little. The caps stay in place.
Like I said above, if you're regularly getting 6+ net hits, then honestly, we're doing something wrong as writers. Because on average, that's 18 dice above what the GM is rolling. And Mr. Johnson should always be rolling at least 10 dice.
Bull